用神经距离场建模人体动作合理性,提升三维动作估计精度
MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds
- 基于神经距离场构建解耦关节加速度流形,显式量化动作合理性
- 在去噪、补全、降抖等任务中优于现有最优方法,最高提升12.3%
- 适合需要高保真动作生成与修复的AR/VR、动画制作场景
有效融入时间信息对精准的3D人体动作估计与生成至关重要,广泛应用于人机交互和AR/VR等领域。本文提出MoManifold,一种新型人体动作先验,可在连续高维动作空间中建模合理的人体运动。不同于传统数学或变分自编码器方法,其表示基于神经距离场,将人体动力学显式量化为可度量的分数,从而评估动作合理性。我们提出解耦关节加速度流形,从有限动作数据中建模人体动态。此外,引入以流形距离为引导的新优化方法,适用于多种动作相关任务。大量实验表明,作为先验,MoManifold在多个下游任务中超越现有SOTA,包括真实动作捕捉数据去噪、部分3D观测下的动作恢复、基于SMPL的姿态估计算法降抖,以及动作插值结果的优化。
原文摘要 · Abstract (English)
Incorporating temporal information effectively is important for accurate 3D human motion estimation and generation which have wide applications from human-computer interaction to AR/VR. In this paper, we present MoManifold, a novel human motion prior, which models plausible human motion in continuous high-dimensional motion space. Different from existing mathematical or VAE-based methods, our representation is designed based on the neural distance field, which makes human dynamics explicitly quantified to a score and thus can measure human motion plausibility. Specifically, we propose novel decoupled joint acceleration manifolds to model human dynamics from existing limited motion data. Moreover, we introduce a novel optimization method using the manifold distance as guidance, which facilitates a variety of motion-related tasks. Extensive experiments demonstrate that MoManifold outperforms existing SOTAs as a prior in several downstream tasks such as denoising real-world human mocap data, recovering human motion from partial 3D observations, mitigating jitters for SMPL-based pose estimators, and refining the results of motion in-betweening.
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