arXiv:2409.04196cs.CVcs.AI2024-09CVPR被引 16

单图生成高精度3D人体模型,无需真实3D标签

GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers

  • 用标准化人体网格初始化高斯点,通过Transformer预测微调参数
  • 仅需多视角图像监督,实现近实时单图3D重建
  • 适合体育领域应用,能准确还原衣物和姿态变化

从单张图像重建带姿态的3D人体模型在体育领域有重要应用,如表现追踪、伤防和虚拟训练。本文将3D人体姿态与形状估计与3D高斯泼溅(3DGS)结合,利用混合高斯表示场景。该方法仅需多视角图像即可训练或微调人体模型预测器,无需3D真值标注。由于自遮挡和关节依赖性,从单图预测此类混合高斯分布极具挑战,同时需保持对不同服装和姿态的灵活性。关键观察是:标准人体网格(如SMPL)的顶点可提供合适的空间密度和初始位置,用于初始化高斯点。随后训练一个Transformer模型,联合预测这些位置的微小调整、其他3DGS属性及SMPL参数。实验表明,仅使用多视角监督即可实现单图3D人体模型的近实时推理,无需昂贵的扩散模型或3D点监督,非常适合各级体育应用场景。更重要的是,渲染作为辅助目标,可通过考虑衣物和几何变化有效提升3D姿态估计精度。代码已开源。

原文摘要 · Abstract (English)

Reconstructing posed 3D human models from monocular images has important applications in the sports industry, including performance tracking, injury prevention and virtual training. In this work, we combine 3D human pose and shape estimation with 3D Gaussian Splatting (3DGS), a representation of the scene composed of a mixture of Gaussians. This allows training or fine-tuning a human model predictor on multi-view images alone, without 3D ground truth. Predicting such mixtures for a human from a single input image is challenging due to self-occlusions and dependence on articulations, while also needing to retain enough flexibility to accommodate a variety of clothes and poses. Our key observation is that the vertices of standardized human meshes (such as SMPL) can provide an adequate spatial density and approximate initial position for the Gaussians. We can then train a transformer model to jointly predict comparatively small adjustments to these positions, as well as the other 3DGS attributes and the SMPL parameters. We show empirically that this combination (using only multi-view supervision) can achieve near real-time inference of 3D human models from a single image without expensive diffusion models or 3D points supervision, thus making it ideal for the sport industry at any level. More importantly, rendering is an effective auxiliary objective to refine 3D pose estimation by accounting for clothes and other geometric variations. The code is available at https://github.com/prosperolo/GST.

3D人体重建高斯泼溅单图生成体育应用

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