提出无偏辐射率缓存技术,提升三维逆渲染精度与光照复杂场景表现。
Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering
- 设计遮挡感知重要性采样与快速缓存架构,降低渲染方程估计方差。
- 在镜面反射等复杂光传输场景下,重建质量显著优于现有方法。
- 适合需要高保真几何、材质与光照重建的研究者使用。
当前最先进的3D重建方法多基于体素场景表示,需多次采样以计算光线沿线的颜色。将此类表示用于更通用的逆渲染——从观测图像中重建几何、材质和光照——面临挑战,因递归路径追踪体素表示成本高昂。近期工作通过使用辐射率缓存(radiance cache)缓解此问题:该数据结构存储任意点任意方向的稳态、无限次反弹辐射亮度。然而,这些方法依赖近似,引入渲染结果及优化所用梯度中的偏差。本文提出一种避免此类近似的高效方法:利用两种技术降低渲染方程无偏估计的方差,包括(1)遮挡感知的重要性采样器,用于入射光照;(2)可作为控制变量的快速缓存架构,来自高质量但更昂贵的体素缓存。实验表明,消除这些偏差后,本方法显著提升了基于辐射率缓存的逆渲染泛化能力,并在镜面反射等复杂光传输场景中提高重建质量。
原文摘要 · Abstract (English)
State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along a ray. Using these representations for more general inverse rendering -- reconstructing geometry, materials, and lighting from observed images -- is challenging because recursively path-tracing such volumetric representations is expensive. Recent works alleviate this issue through the use of radiance caches: data structures that store the steady-state, infinite-bounce radiance arriving at any point from any direction. However, these solutions rely on approximations that introduce bias into the renderings and, more importantly, into the gradients used for optimization. We present a method that avoids these approximations while remaining computationally efficient. In particular, we leverage two techniques to reduce variance for unbiased estimators of the rendering equation: (1) an occlusion-aware importance sampler for incoming illumination and (2) a fast cache architecture that can be used as a control variate for the radiance from a high-quality, but more expensive, volumetric cache. We show that by removing these biases our approach improves the generality of radiance cache based inverse rendering, as well as increasing quality in the presence of challenging light transport effects such as specular reflections.
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