arXiv:2409.06662cs.CVcs.AI2024-09SIGGRAPH被引 174

用重力-视角坐标系提升单目视频人体动作恢复的准确性与稳定性

World-Grounded Human Motion Recovery via Gravity-View Coordinates

论文配图:World-Grounded Human Motion Recovery via Gravity-View Coordinates
图 1 · 摘自论文原文
  • 提出重力-视角坐标系,避免世界坐标歧义
  • 在真实场景数据上精度超越现有方法,速度更快
  • 适合需要精确全局动作重建的应用场景

本文提出一种从单目视频中恢复世界对齐人体运动的新方法。核心挑战在于世界坐标系定义在不同视频序列间存在歧义。以往方法通过自回归预测相对运动缓解此问题,但易产生误差累积。本文提出在重力-视角(GV)坐标系中估计人体姿态,该坐标系由世界重力方向和相机视角方向共同定义,天然与重力对齐且每帧唯一,显著降低图像到姿态映射的模糊性。估计的姿态可通过相机旋转转换回世界坐标系,构建全局运动序列。由于每帧独立估计,避免了自回归方法的误差累积。在真实场景基准测试中,本方法在相机空间和世界对齐设置下均恢复出更真实的运动,性能优于当前最优方法,在准确率和速度上均有提升。代码已开源:https://zju3dv.github.io/gvhmr/。

原文摘要 · Abstract (English)

We present a novel method for recovering world-grounded human motion from monocular video. The main challenge lies in the ambiguity of defining the world coordinate system, which varies between sequences. Previous approaches attempt to alleviate this issue by predicting relative motion in an autoregressive manner, but are prone to accumulating errors. Instead, we propose estimating human poses in a novel Gravity-View (GV) coordinate system, which is defined by the world gravity and the camera view direction. The proposed GV system is naturally gravity-aligned and uniquely defined for each video frame, largely reducing the ambiguity of learning image-pose mapping. The estimated poses can be transformed back to the world coordinate system using camera rotations, forming a global motion sequence. Additionally, the per-frame estimation avoids error accumulation in the autoregressive methods. Experiments on in-the-wild benchmarks demonstrate that our method recovers more realistic motion in both the camera space and world-grounded settings, outperforming state-of-the-art methods in both accuracy and speed. The code is available at https://zju3dv.github.io/gvhmr/.

动作恢复单目视频坐标系建模重力对齐

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