用情绪数据训练非确定性3D人脸动画,让说话时表情更自然多样。
ProbTalk3D: Non-Deterministic Emotion Controllable Speech-Driven 3D Facial Animation Synthesis Using VQ-VAE
- 采用两阶段VQ-VAE生成随机但可控的情绪化人脸动作
- 在3DMEAD数据集上实现比现有方法更高的情感表达多样性
- 适合做虚拟角色、AI主播或需要情绪控制的交互系统
语音驱动的3D人脸动画合成是学术界和工业界关注的热点。尽管已有进展,但多数方法聚焦于口型同步和身份保持,忽视了情绪及其控制的重要性,主要因缺乏丰富的情感面部动画数据及能同时生成带情绪语音动画的算法。此外,大多数模型为确定性,相同音频输入产生固定输出。本文提出ProbTalk3D,一种基于两阶段VQ-VAE的非确定性神经网络方法,结合情感丰富的3DMEAD数据集,实现可调控情绪的语音驱动3D人脸动画合成。通过客观评估、定性分析和感知用户研究,验证模型在真实场景与真实标注数据上的表现。首次将情绪标签与强度层级融入非确定性3D动画生成,且在多项指标上超越当前最优的确定性与非确定性模型。代码已公开(https://github.com/uuembodiedsocialai/ProbTalk3D/)。
原文摘要 · Abstract (English)
Audio-driven 3D facial animation synthesis has been an active field of research with attention from both academia and industry. While there are promising results in this area, recent approaches largely focus on lip-sync and identity control, neglecting the role of emotions and emotion control in the generative process. That is mainly due to the lack of emotionally rich facial animation data and algorithms that can synthesize speech animations with emotional expressions at the same time. In addition, majority of the models are deterministic, meaning given the same audio input, they produce the same output motion. We argue that emotions and non-determinism are crucial to generate diverse and emotionally-rich facial animations. In this paper, we propose ProbTalk3D a non-deterministic neural network approach for emotion controllable speech-driven 3D facial animation synthesis using a two-stage VQ-VAE model and an emotionally rich facial animation dataset 3DMEAD. We provide an extensive comparative analysis of our model against the recent 3D facial animation synthesis approaches, by evaluating the results objectively, qualitatively, and with a perceptual user study. We highlight several objective metrics that are more suitable for evaluating stochastic outputs and use both in-the-wild and ground truth data for subjective evaluation. To our knowledge, that is the first non-deterministic 3D facial animation synthesis method incorporating a rich emotion dataset and emotion control with emotion labels and intensity levels. Our evaluation demonstrates that the proposed model achieves superior performance compared to state-of-the-art emotion-controlled, deterministic and non-deterministic models. We recommend watching the supplementary video for quality judgement. The entire codebase is publicly available (https://github.com/uuembodiedsocialai/ProbTalk3D/).
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