3D高斯点云压缩新方法,无需重训练即可大幅减小文件体积。
MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation

- 通过视图相关与无关因素评估点重要性,剔除冗余点
- 用欧拉角替代四元数,结合分区域层级变换降熵
- 轻量化微调恢复画质,适合部署在资源受限场景
3D高斯点云在新视角合成中表现出色,但其庞大的文件尺寸给传输与存储带来挑战。现有方法需大量训练来压缩模型,难以实用。为此,本文提出MesonGS,一种后训练压缩编码器。首先,设计兼顾视图相关与无关因素的评估准则,识别并移除对渲染影响小的高斯点;其次,通过将旋转四元数替换为欧拉角,并对关键属性施加区域自适应分层变换,降低属性熵值,提升压缩率;最后,采用细粒度量化避免信息损失,并设计精炼微调策略恢复画质。大量实验表明,MesonGS显著减小了3D高斯点云的体积,同时保持优异的视觉质量。
原文摘要 · Abstract (English)
3D Gaussian Splatting demonstrates excellent quality and speed in novel view synthesis. Nevertheless, the huge file size of the 3D Gaussians presents challenges for transmission and storage. Current works design compact models to replace the substantial volume and attributes of 3D Gaussians, along with intensive training to distill information. These endeavors demand considerable training time, presenting formidable hurdles for practical deployment. To this end, we propose MesonGS, a codec for post-training compression of 3D Gaussians. Initially, we introduce a measurement criterion that considers both view-dependent and view-independent factors to assess the impact of each Gaussian point on the rendering output, enabling the removal of insignificant points. Subsequently, we decrease the entropy of attributes through two transformations that complement subsequent entropy coding techniques to enhance the file compression rate. More specifically, we first replace rotation quaternions with Euler angles; then, we apply region adaptive hierarchical transform to key attributes to reduce entropy. Lastly, we adopt finer-grained quantization to avoid excessive information loss. Moreover, a well-crafted finetune scheme is devised to restore quality. Extensive experiments demonstrate that MesonGS significantly reduces the size of 3D Gaussians while preserving competitive quality.
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