arXiv:2409.10982cs.RO2024-09被引 15

解决3D高斯泼溅SLAM的漂移问题,提升大场景定位精度

GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure

  • 分块3D高斯子地图+全局到局部回环检测,抑制累积误差
  • 关键帧按不确定性筛选,优化子地图更新效率
  • 在多个数据集上优于或媲美顶尖稠密RGB-D SLAM系统

3D高斯泼溅(3DGS)因其在稠密同步定位与地图构建(SLAM)中的应用而受到广泛关注,可实现实时渲染与高保真建图。然而,现有基于3DGS的SLAM方法在大规模环境中常面临跟踪误差累积和地图漂移问题。为此,我们提出GLC-SLAM,一种集成相机位姿与场景模型全局优化的高斯泼溅SLAM系统。该方法采用帧到模型追踪,并通过全局到局部策略触发分层回环闭合以减少漂移。通过将场景划分为3D高斯子地图,实现大场景下回环修正后的高效地图更新。此外,采用不确定性最小化的关键帧选择策略,优先选取观测更多有价值3D高斯点的关键帧,以增强子地图优化效果。在多个数据集上的实验结果表明,GLC-SLAM在跟踪与建图性能上均优于或媲美当前最先进的稠密RGB-D SLAM系统。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has gained significant attention for its application in dense Simultaneous Localization and Mapping (SLAM), enabling real-time rendering and high-fidelity mapping. However, existing 3DGS-based SLAM methods often suffer from accumulated tracking errors and map drift, particularly in large-scale environments. To address these issues, we introduce GLC-SLAM, a Gaussian Splatting SLAM system that integrates global optimization of camera poses and scene models. Our approach employs frame-to-model tracking and triggers hierarchical loop closure using a global-to-local strategy to minimize drift accumulation. By dividing the scene into 3D Gaussian submaps, we facilitate efficient map updates following loop corrections in large scenes. Additionally, our uncertainty-minimized keyframe selection strategy prioritizes keyframes observing more valuable 3D Gaussians to enhance submap optimization. Experimental results on various datasets demonstrate that GLC-SLAM achieves superior or competitive tracking and mapping performance compared to state-of-the-art dense RGB-D SLAM systems.

SLAM3D高斯回环闭合稠密建图

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