arXiv:2409.13002cs.HCcs.CV2024-09ECCV被引 5

用少样本学习建模跨游戏用户参与度,解决数据少难题。

Across-Game Engagement Modelling via Few-Shot Learning

  • 将跨游戏体验建模拆解为多个少样本可学的任务
  • 在多款射击游戏中实现比传统方法更优的参与度预测
  • 适合研究用户行为建模或少样本学习的应用者

领域泛化旨在训练能在特定任务中保持高性能的人工智能模型,适用于多种不同领域。例如,在视频游戏中,这类模型可学会跨不同游戏识别玩家行为。尽管人工智能技术不断进步,针对用户经验的领域泛化仍鲜有探索。由于视频游戏具有动态且丰富的上下文特性,给用户经验分析带来独特挑战与机遇,但通常受限于小规模数据集。因此,传统建模方法因依赖大量标注数据及用户经验分布一致的假设,难以跨越用户与游戏间的领域差距。本文提出一种框架,将通用无领域偏见的用户经验建模分解为若干特定领域和游戏相关的任务,并通过少样本学习解决。我们在一个专为测试跨第一人称射击游戏用户参与度预测能力而设计的公开数据集GameVibe变体上验证了该框架。结果表明,少样本学习者表现优于传统建模方法,展示了其在视频游戏乃至更广泛场景下稳健经验建模的潜力。

原文摘要 · Abstract (English)

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for instance, such AI models can supposedly learn to detect player actions across different games. Despite recent advancements in AI, domain generalisation for modelling the users' experience remains largely unexplored. While video games present unique challenges and opportunities for the analysis of user experience -- due to their dynamic and rich contextual nature -- modelling such experiences is limited by generally small datasets. As a result, conventional modelling methods often struggle to bridge the domain gap between users and games due to their reliance on large labelled training data and assumptions of common distributions of user experience. In this paper, we tackle this challenge by introducing a framework that decomposes the general domain-agnostic modelling of user experience into several domain-specific and game-dependent tasks that can be solved via few-shot learning. We test our framework on a variation of the publicly available GameVibe corpus, designed specifically to test a model's ability to predict user engagement across different first-person shooter games. Our findings demonstrate the superior performance of few-shot learners over traditional modelling methods and thus showcase the potential of few-shot learning for robust experience modelling in video games and beyond.

少样本学习用户行为游戏分析

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