arXiv:2409.13158cs.CV2024-09

无需标注掩码,用多视角渲染权重自动定位目标物体进行高保真表面重建。

High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Reality

  • 利用多视角渲染权重分布自动识别目标物体,指导神经隐式表面优化。
  • 在DTU数据集上降低20%表面噪声,未遮挡CD提升约30%。
  • 适用于多种NeuS架构,适合需高效生成可编辑数字资产的VR/AR场景。

基于多视角图像的对象中心表面重建对于创建AR/VR中可编辑的数字资产至关重要。现有方法如NeuS因缺乏几何约束,需人工标注物体掩码以重构紧凑表面。但掩码标注过程繁琐,成本高昂。本文提出Hi-NeuS,一种基于渲染的神经隐式表面重建框架,可在无需多视图物体掩码的情况下恢复紧凑且精确的表面。核心思路是:当相机绕物体旋转时,各视角重叠区域自然凸显出目标物体。通过估计多视图渲染权重的分布,可隐式识别用户意图捕获的表面。据此设计几何精化方法,利用多视图渲染权重自监督地引导神经表面的符号距离函数(SDF)。具体而言,保留这些权重以根据其分布重采样伪表面,促进SDF与目标物体对齐,并正则化SDF偏置以保证几何一致性。此外,提出使用未遮挡的Chamfer Distance(CD)评估提取网格,避免后处理影响精度。该方法在NeuS及其变体Neuralangelo上验证,展示出对不同NeuS主干的适应性。在DTU基准上,表面噪声降低约20%,未遮挡CD提升约30%,显著改善表面细节。在BlendedMVS和手持相机采集数据上也验证了其优势,适用于内容创作。

原文摘要 · Abstract (English)

Object-centric surface reconstruction from multi-view images is crucial in creating editable digital assets for AR/VR. Due to the lack of geometric constraints, existing methods, e.g., NeuS necessitate annotating the object masks to reconstruct compact surfaces in mesh processing. Mask annotation, however, incurs considerable labor costs due to its cumbersome nature. This paper presents Hi-NeuS, a novel rendering-based framework for neural implicit surface reconstruction, aiming to recover compact and precise surfaces without multi-view object masks. Our key insight is that the overlapping regions in the object-centric views naturally highlight the object of interest as the camera orbits around objects. The object of interest can be specified by estimating the distribution of the rendering weights accumulated from multiple views, which implicitly identifies the surface that a user intends to capture. This inspires us to design a geometric refinement approach, which takes multi-view rendering weights to guide the signed distance functions (SDF) of neural surfaces in a self-supervised manner. Specifically, it retains these weights to resample a pseudo surface based on their distribution. This facilitates the alignment of the SDF to the object of interest. We then regularize the SDF's bias for geometric consistency. Moreover, we propose to use unmasked Chamfer Distance(CD) to measure the extracted mesh without post-processing for more precise evaluation. Our approach has been validated through NeuS and its variant Neuralangelo, demonstrating its adaptability across different NeuS backbones. Extensive benchmark on the DTU dataset shows that our method reduces surface noise by about 20%, and improves the unmasked CD by around 30%, achieving better surface details. The superiority of Hi-NeuS is further validated on BlendedMVS and handheld camera captures for content creation.

三维重建神经渲染无需掩码虚拟现实

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。