用扩散模型提升逆渲染材质重建,让物体在新光照下更逼真。
MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
- 引入2D扩散先验,从多视角图像中联合优化反照率与材质
- 在4个数据集上验证,新光照下渲染效果显著优于以往方法
- 适合做3D重建、材质编辑和真实感渲染的研究者
近年来,逆渲染通过多视角图像恢复形状、反照率和材质取得进展,但因反照率与材质属性难以解耦,导致在新光照下渲染不准确。为此,我们提出MaterialFusion,一种增强型3D逆渲染框架,融合2D纹理与材质扩散先验。我们构建了StableMaterial,一个基于约1.2万件艺术家设计的Blender合成物体组成的BlenderVault数据集训练的2D扩散模型,可从多光照输入中推断最可能的反照率与材质。该先验通过分数蒸馏采样(SDS)引导优化过程,显著提升重构物体在新光照下的表现。我们在4个合成与真实物体数据集上验证,结果表明该方法在多样光照条件下均实现更逼真的渲染效果。我们计划公开BlenderVault数据集以推动该领域研究。
原文摘要 · Abstract (English)
Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multi-lit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ~12K artist-designed synthetic Blender objects called BlenderVault. we incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.
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