同步生成语音与对话手势,速度达每秒0.17秒。
FastTalker: Jointly Generating Speech and Conversational Gestures from Text
- 用语音合成中间特征直接生成手势,提升节奏对齐精度。
- 重新设计因果网络,实现无未来依赖的实时生成。
- 结合强化学习搜索架构,兼顾性能与推理速度。
从文本脚本生成3D人物手势和语音对于打造逼真的虚拟发言人至关重要。现有方法采用分离的文本转语音(TTS)和语音转手势(STG)流程,存在语音与手势对齐差、推理慢的问题。本文提出FastTalker,一种高效且有效的端到端框架,可同时生成高质量语音波形与全身手势,具备高速推理能力。核心思想是复用语音合成过程中的中间特征(如音高、起始点、能量、时长)用于手势解码,这些特征比从生成语音中重新提取的特征更具精确的节奏信息。具体包括:1)设计端到端框架,直接利用中间语音特征生成语音波形与全身手势;2)重构因果网络结构,消除对未来输入的依赖,适用于真实应用;3)采用基于强化学习的神经架构搜索(NAS),优化网络结构以同时提升性能与推理速度。在BEAT2数据集上的实验表明,FastTalker在语音合成与手势生成上均达到当前最优水平,单秒内容处理时间仅为0.17秒(NVIDIA 3090)。
原文摘要 · Abstract (English)
Generating 3D human gestures and speech from a text script is critical for creating realistic talking avatars. One solution is to leverage separate pipelines for text-to-speech (TTS) and speech-to-gesture (STG), but this approach suffers from poor alignment of speech and gestures and slow inference times. In this paper, we introduce FastTalker, an efficient and effective framework that simultaneously generates high-quality speech audio and 3D human gestures at high inference speeds. Our key insight is reusing the intermediate features from speech synthesis for gesture generation, as these features contain more precise rhythmic information than features re-extracted from generated speech. Specifically, 1) we propose an end-to-end framework that concurrently generates speech waveforms and full-body gestures, using intermediate speech features such as pitch, onset, energy, and duration directly for gesture decoding; 2) we redesign the causal network architecture to eliminate dependencies on future inputs for real applications; 3) we employ Reinforcement Learning-based Neural Architecture Search (NAS) to enhance both performance and inference speed by optimizing our network architecture. Experimental results on the BEAT2 dataset demonstrate that FastTalker achieves state-of-the-art performance in both speech synthesis and gesture generation, processing speech and gestures in 0.17 seconds per second on an NVIDIA 3090.
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