让智能体像人一样规划空间任务,提升学习效率与泛化能力。
Spatial Reasoning and Planning for Deep Embodied Agents
- 用可解释的世界模型实现长期规划,基于专家示范学习状态转移。
- 无监督发现任务选项,显著提升长时序任务的稳定性和性能。
- 用大模型生成可读代码策略,在自动驾驶任务中表现媲美人类。
人类能通过规划、推理和预判行动后果来完成复杂长周期任务。为使具身智能体具备类似能力,必须在有限试错预算下掌握可迁移环境知识。基于学习的方法如深度强化学习虽能从数据中发现领域规律并持续优化性能,但需大量训练数据。本论文探索数据驱动的空间推理与规划技术,重点提升学习效率、可解释性及在新场景中的迁移能力。主要贡献包括:1)CALVIN,一种可微分规划器,通过专家示范学习可解释的世界模型,成功导航部分可观测的3D环境(如迷宫与室内房间);2)SOAP,一种无监督发现任务选项的强化学习算法,有效分解长时序任务,提升历史条件任务与Atari基准测试的表现;3)LangProp,利用大语言模型将代码作为可学习策略,解决需要推理的具身任务,在CARLA自动驾驶基准中生成代码性能媲美甚至超越人类专家;4)Voggite,采用视觉到动作的Transformer架构的具身智能体,在Minecraft中完成复杂任务,于MineRL BASALT竞赛中获得第三名,通过识别动作触发点将任务分段处理。
原文摘要 · Abstract (English)
Humans can perform complex tasks with long-term objectives by planning, reasoning, and forecasting outcomes of actions. For embodied agents to achieve similar capabilities, they must gain knowledge of the environment transferable to novel scenarios with a limited budget of additional trial and error. Learning-based approaches, such as deep RL, can discover and take advantage of inherent regularities and characteristics of the application domain from data, and continuously improve their performances, however at a cost of large amounts of training data. This thesis explores the development of data-driven techniques for spatial reasoning and planning tasks, focusing on enhancing learning efficiency, interpretability, and transferability across novel scenarios. Four key contributions are made. 1) CALVIN, a differential planner that learns interpretable models of the world for long-term planning. It successfully navigated partially observable 3D environments, such as mazes and indoor rooms, by learning the rewards and state transitions from expert demonstrations. 2) SOAP, an RL algorithm that discovers options unsupervised for long-horizon tasks. Options segment a task into subtasks and enable consistent execution of the subtask. SOAP showed robust performances on history-conditional corridor tasks as well as classical benchmarks such as Atari. 3) LangProp, a code optimisation framework using LLMs to solve embodied agent problems that require reasoning by treating code as learnable policies. The framework successfully generated interpretable code with comparable or superior performance to human-written experts in the CARLA autonomous driving benchmark. 4) Voggite, an embodied agent with a vision-to-action transformer backend that solves complex tasks in Minecraft. It achieved third place in the MineRL BASALT Competition by identifying action triggers to segment tasks into multiple stages.
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