arXiv:2410.00270cs.GRcs.LG2024-10被引 5

实现角色动画的实时多样中间帧生成与时空控制。

Real-time Diverse Motion In-betweening with Space-time Control

  • 通过注入动态条件与显式控制,实现精细化时空调控。
  • 支持行走与非结构化动作的高质量动画生成。
  • 适合需要精细动作控制的动画师与游戏开发者。

本文提出一种数据驱动框架,用于生成运动学角色的多样化中间动作。该方法在动作过渡过程中注入动态条件和显式运动控制,使用户能够添加持续时间、路径、风格等额外条件,从而实现更精细的时空控制。实验表明,该方法可合成包括行走在内的多种运动类型,支持丰富、多变且高质量的动画生成,适用于复杂的角色动作设计需求。

原文摘要 · Abstract (English)

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably, this integration enables a finer-grained spatial-temporal control by allowing users to impart additional conditions, such as duration, path, style, etc., into the in-betweening process. We demonstrate that our in-betweening approach can synthesize both locomotion and unstructured motions, enabling rich, versatile, and high-quality animation generation.

动作生成时空控制实时动画

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