通过多视角调控提升3D高斯点云的视图合成效果,解决过拟合问题。
MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis
- 采用多视角联合优化替代单视角训练,防止特定视角过拟合。
- 提出跨视角引导与密度增强策略,实现从粗到精的渐进式重建。
- 适用于复杂场景重建,尤其适合追求高质量新视角生成的研究者。
近期基于体素渲染的工作,如NeRF和3D高斯点云(3DGS),借助学习得到的隐式神经辐射场或3D高斯表示,在渲染质量和效率上取得显著进展。现有的3DGS及其变体在训练中依赖单视角监督进行参数化模型优化,虽实现实时渲染,但易导致某些视角过拟合,从而影响新视角合成的外观质量与三维几何精度。为此,本文提出一种新型3DGS优化方法,包含四项核心贡献:1)将传统单视角训练范式转变为多视角训练策略,通过提出的多视角调控机制,在不损害训练效率的前提下进一步优化3D高斯属性,避免特定训练视角过拟合;2)受额外视角带来增益的启发,提出跨内在引导方案,实现不同分辨率下的粗到精训练流程;3)基于多视角调控训练,设计跨射线密度增强策略,在多视角交集区域选择性地增加更多高斯核;4)深入分析密度增强策略后发现,当某些视角差异显著时,应强化其密度增强效果,因此提出多视角增强密度策略,促使3D高斯在关键区域达到足够数量,从而提升重建精度。该方法在多种场景和高斯变体中均表现出更强的整体准确性。
原文摘要 · Abstract (English)
Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top of an explicit representation, the vanilla 3DGS and its variants deliver real-time efficiency by optimizing the parametric model with single-view supervision per iteration during training which is adopted from NeRF. Consequently, certain views are overfitted, leading to unsatisfying appearance in novel-view synthesis and imprecise 3D geometries. To solve aforementioned problems, we propose a new 3DGS optimization method embodying four key novel contributions: 1) We transform the conventional single-view training paradigm into a multi-view training strategy. With our proposed multi-view regulation, 3D Gaussian attributes are further optimized without overfitting certain training views. As a general solution, we improve the overall accuracy in a variety of scenarios and different Gaussian variants. 2) Inspired by the benefit introduced by additional views, we further propose a cross-intrinsic guidance scheme, leading to a coarse-to-fine training procedure concerning different resolutions. 3) Built on top of our multi-view regulated training, we further propose a cross-ray densification strategy, densifying more Gaussian kernels in the ray-intersect regions from a selection of views. 4) By further investigating the densification strategy, we found that the effect of densification should be enhanced when certain views are distinct dramatically. As a solution, we propose a novel multi-view augmented densification strategy, where 3D Gaussians are encouraged to get densified to a sufficient number accordingly, resulting in improved reconstruction accuracy.
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