arXiv:2410.02664cs.AIcs.MA2024-10NeurIPS被引 10

用生成式世界模型提升多智能体决策的准确性和可解释性

Grounded Answers for Multi-agent Decision-making Problem through Generative World Model

  • 构建分离学习动态与奖励的世界模型,结合语言引导模拟器
  • 在星际争霸多智能体挑战中实现训练与未见任务的性能提升
  • 生成连贯交互序列和可解释奖励函数,适合复杂决策场景

生成式模型在图像生成和聊天机器人等领域取得显著进展,但在复杂多智能体决策问题中常因缺乏试错经验和推理能力而产生模糊或误导性结果。为此,本文提出将语言引导的模拟器融入多智能体强化学习框架,以增强生成答案的质量。该模拟器为一个世界模型,分别学习环境动态和奖励机制:动态模型采用图像分词器与因果Transformer,自回归生成交互转移;奖励模型则通过最大化专家示范轨迹在语言引导下的似然,使用双向Transformer进行学习。给定当前状态图像与任务描述,利用世界模型训练联合策略,并通过在动态模型上运行收敛策略生成图像序列作为答案。实验表明,该框架在星际争霸多智能体挑战(StarCraft Multi-Agent Challenge)的训练任务和未见任务上均表现更优,能生成一致的交互序列和可解释的奖励函数,为未来生成式模型的发展开辟新路径。

原文摘要 · Abstract (English)

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model. The empirical results demonstrate that this framework can improve the answers for multi-agent decision-making problems by showing superior performance on the training and unseen tasks of the StarCraft Multi-Agent Challenge benchmark. In particular, it can generate consistent interaction sequences and explainable reward functions at interaction states, opening the path for training generative models of the future.

多智能体生成模型世界模型决策生成

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