arXiv:2410.03592cs.CVcs.AI2024-10被引 7

用变分贝叶斯优化高斯点云,实现持续学习且无需重放数据。

Variational Bayes Gaussian Splatting

  • 将高斯点云训练转化为参数的变分推断,利用共轭性质推导闭式更新公式。
  • 在静态数据集上性能媲美当前最佳,在连续流数据下显著优于传统方法。
  • 适合需要持续学习的3D场景建模任务,尤其适用于实时增量数据处理。

最近,3D高斯点云(3D Gaussian Splatting)作为一种基于高斯混合模型的3D场景建模方法受到关注。现有方法主要依赖可微渲染管道反向传播优化,但在处理连续数据流时易出现灾难性遗忘。为此,我们提出变分贝叶斯高斯点云(VBGS),将高斯点云训练建模为对模型参数的变分推断。利用多元高斯的共轭性质,推导出闭式变分更新规则,可在无需重放缓冲区的情况下,从部分、顺序观测中高效更新。实验表明,VBGS不仅在静态数据集上达到顶尖性能,还能有效实现从2D与3D数据流中持续学习,显著提升该场景下的表现。

原文摘要 · Abstract (English)

Recently, 3D Gaussian Splatting has emerged as a promising approach for modeling 3D scenes using mixtures of Gaussians. The predominant optimization method for these models relies on backpropagating gradients through a differentiable rendering pipeline, which struggles with catastrophic forgetting when dealing with continuous streams of data. To address this limitation, we propose Variational Bayes Gaussian Splatting (VBGS), a novel approach that frames training a Gaussian splat as variational inference over model parameters. By leveraging the conjugacy properties of multivariate Gaussians, we derive a closed-form variational update rule, allowing efficient updates from partial, sequential observations without the need for replay buffers. Our experiments show that VBGS not only matches state-of-the-art performance on static datasets, but also enables continual learning from sequentially streamed 2D and 3D data, drastically improving performance in this setting.

3D重建持续学习变分推断

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