arXiv:2410.03733cs.HCcs.AI2024-10被引 2

用真人实验对比AI导演,发现非随机选任务更提升玩家体验。

Evaluating the Effects of AI Directors for Quest Selection

  • 设计三种AI导演,动态调整任务选择以匹配玩家偏好
  • 非随机导演组玩家满意度显著高于随机导演组
  • 适合关注个性化游戏体验与AI适配的研究者

现代商业游戏面向大众设计,缺乏对个体玩家的适配。本文聚焦于可动态调整游戏内容的AI导演系统,旨在根据玩家偏好个性化体验。过去研究结果不一致,其对玩家体验的影响尚不明确。我们选取三种AI导演,在真人参与的实验中直接比较其在任务选择上的效果。结果表明,相较于随机选择任务的导演,非随机的AI导演能提供更优的玩家体验。

原文摘要 · Abstract (English)

Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that personalize the player experience to match the player's preference. In the past, some AI Director studies have provided inconclusive results, so their effect on player experience is not clear. We take three AI Directors and directly compare them in a human subject study to test their effectiveness on quest selection. Our results show that a non-random AI Director provides a better player experience than a random AI Director.

AI导演游戏个性化用户体验

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