用多视角数据优化单目深度图,提升精度与一致性。
Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering
- 通过可微渲染构建多视角一致性优化框架。
- 在室内场景中实现高精度、无误差的深度图生成。
- 适合需要高质量深度图的三维重建与机器人应用。
精确的深度估计是计算机图形学、视觉和机器人技术中的核心问题。当前最先进的单目深度估计方法虽在大规模数据集上训练后具备良好泛化能力,但缺乏许多应用所需的三维一致性。本文提出一种分析-合成优化方法,结合单目深度估计与多视角数据,将相对深度图提升为准确无误的深度图。首先通过结构光恢复点云进行全局尺度初始化,再通过可微渲染的网格深度图,利用光度和几何损失进行多视角一致性优化。采用两阶段优化:先精细调整尺度,再通过邻近视角的光度监督修正深度图中的伪影与误差。实验表明,该方法在复杂室内场景中仍能生成细节丰富、视图一致、高精度的深度图,优于现有主流多视角深度重建方法。项目主页与源码见 https://lorafib.github.io/ref_depth/。
原文摘要 · Abstract (English)
Accurate depth estimation is at the core of many applications in computer graphics, vision, and robotics. Current state-of-the-art monocular depth estimators, trained on extensive datasets, generalize well but lack 3D consistency needed for many applications. In this paper, we combine the strength of those generalizing monocular depth estimation techniques with multi-view data by framing this as an analysis-by-synthesis optimization problem to lift and refine such relative depth maps to accurate error-free depth maps. After an initial global scale estimation through structure-from-motion point clouds, we further refine the depth map through optimization enforcing multi-view consistency via photometric and geometric losses with differentiable rendering of the meshed depth map. In a two-stage optimization, scaling is further refined first, and afterwards artifacts and errors in the depth map are corrected via nearby-view photometric supervision. Our evaluation shows that our method is able to generate detailed, high-quality, view consistent, accurate depth maps, also in challenging indoor scenarios, and outperforms state-of-the-art multi-view depth reconstruction approaches on such datasets. Project page and source code can be found at https://lorafib.github.io/ref_depth/.
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