arXiv:2410.05554cs.RO2024-10被引 3

提出粒子滤波算法,高效计算多智能体交互中的多个均衡解。

MultiNash-PF: A Particle Filtering Approach for Computing Multiple Local Generalized Nash Equilibria in Trajectory Games

  • 结合势博弈与隐式粒子滤波,快速定位多模交互的候选解。
  • 相比基线方法,计算时间最多减少50%。
  • 适用于需要实时适应多种交互模式的人机协作场景。

现代机器人系统常面临复杂的多智能体交互,这些交互具有多模态特性,即可能产生多种不同结果。为有效互动,机器人需识别可能的交互模式,并适配其他智能体偏好的模式。本文提出 MultiNash-PF,一种高效捕捉多智能体交互多模性的算法。将交互结果建模为博弈规划器的均衡点,每个均衡对应一种交互模式。框架将交互规划形式化为约束势轨迹博弈(CPTG),其中局部广义纳什均衡(GNE)代表合理的交互结果。通过将势博弈方法与隐式粒子滤波相结合,利用样本高效的非凸轨迹优化方法,初步估计博弈势函数的多个局部极小值点。MultiNash-PF 进而用优化求解器精炼这些估计,得到不同的局部 GNE。数值仿真表明,该算法相比基线方法计算时间最多减少 50%。此外,在真实人机交互场景中,该算法成功捕捉交互的多模性,并在实时中化解潜在冲突。

原文摘要 · Abstract (English)

Modern robotic systems frequently engage in complex multi-agent interactions, many of which are inherently multi-modal, i.e., they can lead to multiple distinct outcomes. To interact effectively, robots must recognize the possible interaction modes and adapt to the one preferred by other agents. In this work, we propose MultiNash-PF, an efficient algorithm for capturing the multimodality in multi-agent interactions. We model interaction outcomes as equilibria of a game-theoretic planner, where each equilibrium corresponds to a distinct interaction mode. Our framework formulates interactive planning as Constrained Potential Trajectory Games (CPTGs), in which local Generalized Nash Equilibria (GNEs) represent plausible interaction outcomes. We propose to integrate the potential game approach with implicit particle filtering, a sample-efficient method for non-convex trajectory optimization. We utilize implicit particle filtering to identify the coarse estimates of multiple local minimizers of the game's potential function. MultiNash-PF then refines these estimates with optimization solvers, obtaining different local GNEs. We show through numerical simulations that MultiNash-PF reduces computation time by up to 50\% compared to a baseline. We further demonstrate the effectiveness of our algorithm in real-world human-robot interaction scenarios, where it successfully accounts for the multi-modal nature of interactions and resolves potential conflicts in real-time.

多智能体博弈论轨迹规划实时决策

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