构建真实世界可变形物体的多模态数据集,助力机器人操控研究
PokeFlex: A Real-World Dataset of Volumetric Deformable Objects for Robotics
- 采集18种不同刚度与形状的可变形物体多模态数据
- 支持在线3D网格重建,实现毫米级精度的实时重构
- 适合机器人抓取、模拟控制等前沿应用研究者使用
数据驱动方法在复杂操作任务中展现出巨大潜力,但在可变形物体领域受限于数据缺乏。为此,我们提出PokeFlex数据集,包含真实世界采集的多模态配对数据,包括3D纹理网格、点云、RGB图像和深度图。该数据集通过专业体素捕获系统实现360°完整重建,涵盖18种不同刚度和形状的可变形物体。变形方式包括物体自由下落至平面或由机械臂戳击。对于戳击场景,还标注了作用力与接触位置。利用多模态数据,我们实现了基于模板的在线3D网格重建,其性能在多对象、多模态场景下达到当前最优,据我们所知为最新水平。数据集可用于机器人操控、物理仿真等任务。
原文摘要 · Abstract (English)
Data-driven methods have shown great potential in solving challenging manipulation tasks; however, their application in the domain of deformable objects has been constrained, in part, by the lack of data. To address this lack, we propose PokeFlex, a dataset featuring real-world multimodal data that is paired and annotated. The modalities include 3D textured meshes, point clouds, RGB images, and depth maps. Such data can be leveraged for several downstream tasks, such as online 3D mesh reconstruction, and it can potentially enable underexplored applications such as the real-world deployment of traditional control methods based on mesh simulations. To deal with the challenges posed by real-world 3D mesh reconstruction, we leverage a professional volumetric capture system that allows complete 360° reconstruction. PokeFlex consists of 18 deformable objects with varying stiffness and shapes. Deformations are generated by dropping objects onto a flat surface or by poking the objects with a robot arm. Interaction wrenches and contact locations are also reported for the latter case. Using different data modalities, we demonstrated a use case for our dataset training models that, given the novelty of the multimodal nature of Pokeflex, constitute the state-of-the-art in multi-object online template-based mesh reconstruction from multimodal data, to the best of our knowledge. We refer the reader to our website ( https://pokeflex-dataset.github.io/ ) for further demos and examples.
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