用多视角一致性提升稀疏视图下的3D高斯辐射场重建质量
MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields
- 基于稀疏匹配初始化高斯点,纹理区集中分布,非纹理区随机填充
- 动态渐进式剪枝策略,仅保留多视角一致的高斯点,提升重建一致性
- 无需密集初始化,加速渲染并降低内存占用,适合稀疏视图场景
以3D高斯表示的辐射场在新视角合成方面表现出色,兼具高训练效率和快速渲染。然而,在输入视图稀疏的情况下,缺乏多视角一致性约束导致高斯点初始化不良且优化启发式不可靠,从而影响性能。现有方法通常依赖密集估计网络提供的深度先验,却忽略了输入图像中的固有多视角一致性。此外,它们依赖密集初始化,限制了场景表示效率。为此,本文提出基于3D高斯泼溅的视图合成框架MCGS,实现从稀疏视图的逼真场景重建。核心创新在于:(i) 利用稀疏匹配器的匹配先验,在纹理区域主要初始化高斯点,低纹理区域则随机分布,获得紧凑而充分的初始高斯集合;(ii) 提出多视角一致性引导的渐进式剪枝策略,动态消除不一致的高斯点,将其优化限制在一致性约束空间中,确保重建鲁棒且连贯。该方法提升了对稀疏视图的鲁棒性,加速渲染并减少内存消耗,使MCGS成为3D高斯泼溅在稀疏视图下的实用框架。
原文摘要 · Abstract (English)
Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering. However, with sparse input views, the lack of multi-view consistency constraints results in poorly initialized Gaussians and unreliable heuristics for optimization, leading to suboptimal performance. Existing methods often incorporate depth priors from dense estimation networks but overlook the inherent multi-view consistency in input images. Additionally, they rely on dense initialization, which limits the efficiency of scene representation. To overcome these challenges, we propose a view synthesis framework based on 3D Gaussian Splatting, named MCGS, enabling photorealistic scene reconstruction from sparse views. The key innovations of MCGS in enhancing multi-view consistency are as follows: i) We leverage matching priors from a sparse matcher to initialize Gaussians primarily on textured regions, while low-texture areas are populated with randomly distributed Gaussians. This yields a compact yet sufficient set of initial Gaussians. ii) We propose a multi-view consistency-guided progressive pruning strategy to dynamically eliminate inconsistent Gaussians. This approach confines their optimization to a consistency-constrained space, which ensures robust and coherent scene reconstruction. These strategies enhance robustness to sparse views, accelerate rendering, and reduce memory consumption, making MCGS a practical framework for 3D Gaussian Splatting.
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