用蒙特卡洛树搜索改进Q值估计并重塑奖励,提升不完美信息博弈表现
Improve Value Estimation of Q Function and Reshape Reward with Monte Carlo Tree Search
- 用MCTS平均Q函数值,减少过估计问题
- 在多人Uno游戏中胜率显著优于传统方法
- 适用于各类需Q值估计的强化学习算法
强化学习在完美信息游戏(如围棋、Atari)中已取得显著成果,可与人类顶尖玩家竞争。然而,不完美信息游戏因结构复杂和随机性,研究相对有限。传统方法在训练中面临Q值估计不准和奖励稀疏的问题。本文聚焦于不完美信息游戏Uno,提出新算法:利用蒙特卡洛树搜索(MCTS)对Q函数的值估计进行平均,降低过估计;同时用MCTS重塑游戏奖励结构。虽以Double Deep Q Learning为基础框架,该方法可推广至其他需Q值估计的算法(如Actor-Critic)。实验对比了Double Deep Q Learning、Deep Monte Carlo和Neural Fictitious Self Play等方法,结果表明本算法在多种场景下均表现更优,尤其在玩家数增加时优势更明显,显示出更高难度下的稳定性与有效性。
原文摘要 · Abstract (English)
Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect information games has been relatively limited due to the more complex game structures and randomness. Traditional methods face challenges in training and improving performance in imperfect information games due to issues like inaccurate Q value estimation and reward sparsity. In this paper, we focus on Uno, an imperfect information game, and aim to address these problems by reducing Q value overestimation and reshaping reward function. We propose a novel algorithm that utilizes Monte Carlo Tree Search to average the value estimations in Q function. Even though we choose Double Deep Q Learning as the foundational framework in this paper, our method can be generalized and used in any algorithm which needs Q value estimation, such as the Actor-Critic. Additionally, we employ Monte Carlo Tree Search to reshape the reward structure in the game environment. We compare our algorithm with several traditional methods applied to games such as Double Deep Q Learning, Deep Monte Carlo and Neural Fictitious Self Play, and the experiments demonstrate that our algorithm consistently outperforms these approaches, especially as the number of players in Uno increases, indicating a higher level of difficulty.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。