arXiv:2410.13195cs.CV2024-10ICCV被引 3

用统一3D高斯建模新视角合成,支持任意数量稀疏图像输入。

UniGS: Modeling Unitary 3D Gaussians for Novel View Synthesis from Sparse-view Images

  • 在世界坐标系中建模统一3D高斯,逐层更新参数。
  • 多视图交叉注意力机制提升细节表现,测试时比基线高4.2 dB PSNR。
  • 无需重训练,可处理任意数量输入图像,适合复杂场景重建。

本文提出UniGS,一种从任意数量带姿态的稀疏视图图像中重建高保真3D高斯并进行新视角合成的新方法。现有方法通常在每张图像上局部回归3D高斯,再通过点拼接转移至世界空间并合并。相比之下,本方法在世界空间中建模统一的3D高斯,并分层更新其参数。为融合多视图信息以更新统一3D高斯,我们设计了一个类似DETR的框架,将3D高斯作为查询,通过多视图交叉注意力(MVDFA)在多个输入图像(作为键和值)之间进行更新。该方法有效避免了‘鬼影’问题,并将更多高斯分布于复杂区域。此外,由于解码器查询的3D高斯数量与输入视图数无关,本方法可接受任意数量的多视图图像输入,不会导致内存爆炸或需要重新训练。大量实验验证了该方法的优势,在Objaverse上训练并在GSO基准上测试时,PSNR提升达4.2 dB,定量与定性结果均优于现有方法。

原文摘要 · Abstract (English)

In this work, we introduce UniGS, a novel 3D Gaussian reconstruction and novel view synthesis model that predicts a high-fidelity representation of 3D Gaussians from arbitrary number of posed sparse-view images. Previous methods often regress 3D Gaussians locally on a per-pixel basis for each view and then transfer them to world space and merge them through point concatenation. In contrast, Our approach involves modeling unitary 3D Gaussians in world space and updating them layer by layer. To leverage information from multi-view inputs for updating the unitary 3D Gaussians, we develop a DETR (DEtection TRansformer)-like framework, which treats 3D Gaussians as queries and updates their parameters by performing multi-view cross-attention (MVDFA) across multiple input images, which are treated as keys and values. This approach effectively avoids `ghosting' issue and allocates more 3D Gaussians to complex regions. Moreover, since the number of 3D Gaussians used as decoder queries is independent of the number of input views, our method allows arbitrary number of multi-view images as input without causing memory explosion or requiring retraining. Extensive experiments validate the advantages of our approach, showcasing superior performance over existing methods quantitatively (improving PSNR by 4.2 dB when trained on Objaverse and tested on the GSO benchmark) and qualitatively. The code will be released at https://github.com/jwubz123/UNIG.

3D重建高斯溅射新视角合成

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