arXiv:2410.13607cs.CV2024-10NeurIPS被引 35

去噪变形网络提升动态场景实时渲染质量

DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering

  • 通过去噪策略优化初始3D高斯坐标分布
  • 实现实时渲染下优于现有方法的视觉质量
  • 适合需要高帧率动态场景重建的研究者

动态场景渲染是极具挑战性的问题。尽管基于NeRF的方法已取得良好效果,但仍未达到实时水平。最近,3D高斯点阵(3DGS)因其出色的渲染质量和实时性能受到关注。新范式是定义一个标准3D高斯,并在可变形场中将其形变至各帧。然而,由于标准3D高斯坐标本身含有噪声,会传递至形变场,且现有方法未充分考虑4D信息的聚合。为此,我们提出去噪可变形网络与时空聚合(DN-4DGS)。具体地,引入噪声抑制策略,改变标准3D高斯坐标的分布以抑制噪声;设计解耦的时空聚合模块,聚合邻近点与帧的信息。在多个真实世界数据集上的实验表明,该方法在实时条件下实现最先进的渲染质量。

原文摘要 · Abstract (English)

Dynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has garnered researchers attention due to their outstanding rendering quality and real-time speed. Therefore, a new paradigm has been proposed: defining a canonical 3D gaussians and deforming it to individual frames in deformable fields. However, since the coordinates of canonical 3D gaussians are filled with noise, which can transfer noise into the deformable fields, and there is currently no method that adequately considers the aggregation of 4D information. Therefore, we propose Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering (DN-4DGS). Specifically, a Noise Suppression Strategy is introduced to change the distribution of the coordinates of the canonical 3D gaussians and suppress noise. Additionally, a Decoupled Temporal-Spatial Aggregation Module is designed to aggregate information from adjacent points and frames. Extensive experiments on various real-world datasets demonstrate that our method achieves state-of-the-art rendering quality under a real-time level.

动态渲染3D高斯实时重建

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