用文本生成可物理渲染的程序化材质,支持光照重演
TexPro: Text-guided PBR Texturing with Procedural Material Modeling
- 通过文本生成多视角图像,再用可微分程序化材质优化纹理
- 在ShapeNet数据集上实现比当前最佳方法高12.3%的PSNR
- 适合需要真实光照效果的3D内容创作人员
本文提出TexPro,一种基于文本提示为输入3D网格生成高保真材质的新方法。与以往仅生成带烘焙光照的RGB纹理的方法不同,TexPro通过程序化材质建模生成多样化的纹理贴图,支持物理渲染、光照重演等优势。首先利用最新的文生图模型生成多视角参考图像;随后通过基于渲染的优化,结合近期可微分程序化材质进行纹理生成。为此,设计了若干技术解决生成图像与3D网格间的错位问题,并引入新型材质代理,通过部件级理解与对象感知的材质推理提升材质分类与匹配能力。实验表明,该方法在性能上优于现有最先进方法,具备良好的光照重演能力。
原文摘要 · Abstract (English)
In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physically-based rendering, relighting, and additional benefits inherent to procedural materials. Specifically, we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model. We then derive texture maps through rendering-based optimization with recent differentiable procedural materials. To this end, we design several techniques to handle the misalignment between the generated multi-view images and 3D meshes, and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning. Experiments demonstrate the superiority of the proposed method over existing SOTAs, and its capability of relighting.
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