用单张图生成多视角一致的3D场景,无需训练
VistaDream: Sampling multiview consistent images for single-view scene reconstruction
- 分两阶段:先建粗略3D骨架,再用扩散模型填补视角空缺
- 不需训练即可实现多视角图像一致性,优于现有方法
- 适合3D重建、虚拟现实等需要高质量多视角生成的场景
本文提出VistaDream,一种从单张图像重建3D场景的新框架。近期扩散模型可从单视图输入生成高质量新视角图像,但多数方法仅关注输入图与生成图的一致性,忽视生成图之间的多视角一致性。VistaDream通过两阶段流程解决此问题:第一阶段,通过轻微缩放并结合修复边界和估计深度图,构建全局粗略3D骨架;随后在该骨架上,使用迭代式基于扩散的RGB-D修复生成新视角图像,填补骨架空缺。第二阶段,引入无需训练的多视角一致性采样(MCS)方法,在扩散模型反向采样过程中加入多视角一致性约束,进一步提升生成图像间的协调性。实验表明,无需训练或微调现有扩散模型,VistaDream仅凭单视图图像即可实现高质量且一致的新视角合成,显著优于基线方法。代码、视频及交互演示见https://vistadream-project-page.github.io/。
原文摘要 · Abstract (English)
In this paper, we propose VistaDream a novel framework to reconstruct a 3D scene from a single-view image. Recent diffusion models enable generating high-quality novel-view images from a single-view input image. Most existing methods only concentrate on building the consistency between the input image and the generated images while losing the consistency between the generated images. VistaDream addresses this problem by a two-stage pipeline. In the first stage, VistaDream begins with building a global coarse 3D scaffold by zooming out a little step with inpainted boundaries and an estimated depth map. Then, on this global scaffold, we use iterative diffusion-based RGB-D inpainting to generate novel-view images to inpaint the holes of the scaffold. In the second stage, we further enhance the consistency between the generated novel-view images by a novel training-free Multiview Consistency Sampling (MCS) that introduces multi-view consistency constraints in the reverse sampling process of diffusion models. Experimental results demonstrate that without training or fine-tuning existing diffusion models, VistaDream achieves consistent and high-quality novel view synthesis using just single-view images and outperforms baseline methods by a large margin. The code, videos, and interactive demos are available at https://vistadream-project-page.github.io/.
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