用分层高斯点云实现沉浸式医学影像实时渲染
Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization
- 分层构建高斯点云,逐层加入解剖结构并减少重叠
- 在移动头显上实现交互帧率,支持可调节画质
- 可动态激活/裁剪图层,让静态模型具备交互性
在医学影像可视化中,对CT等体数据进行路径追踪可生成逼真的三维视觉效果。沉浸式VR显示能进一步提升对复杂解剖结构的理解,支持医学教育与术前规划。然而,在计算资源受限的设备(如移动头显)上实现实时高质量渲染仍具挑战。本文提出一种新方法,利用高斯点云(GS)创建高效但静态的CT扫描中间表示。引入分层GS表示,逐步添加不同解剖结构,同时最小化重叠,并扩展训练过程以移除无效高斯点。进一步通过跨层聚类压缩模型。该方法在保持解剖结构的前提下实现交互帧率,画质可根据目标硬件调节。相比标准GS,本方法保留了初始路径追踪带来的探索性体验。渲染时可选择性激活或裁剪图层,为原本静态的GS模型增加交互能力,使高计算需求场景下的路径追踪医学体数据应用成为可能。
原文摘要 · Abstract (English)
In medical image visualization, path tracing of volumetric medical data like CT scans produces lifelike three-dimensional visualizations. Immersive VR displays can further enhance the understanding of complex anatomies. Going beyond the diagnostic quality of traditional 2D slices, they enable interactive 3D evaluation of anatomies, supporting medical education and planning. Rendering high-quality visualizations in real-time, however, is computationally intensive and impractical for compute-constrained devices like mobile headsets. We propose a novel approach utilizing GS to create an efficient but static intermediate representation of CT scans. We introduce a layered GS representation, incrementally including different anatomical structures while minimizing overlap and extending the GS training to remove inactive Gaussians. We further compress the created model with clustering across layers. Our approach achieves interactive frame rates while preserving anatomical structures, with quality adjustable to the target hardware. Compared to standard GS, our representation retains some of the explorative qualities initially enabled by immersive path tracing. Selective activation and clipping of layers are possible at rendering time, adding a degree of interactivity to otherwise static GS models. This could enable scenarios where high computational demands would otherwise prohibit using path-traced medical volumes.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。