arXiv:2410.18622cs.CVcs.GR2024-10被引 1

用神经隐式函数实现高动态范围环境图的高效编辑。

Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions

  • 用可微渲染与对抗性训练的隐式神经表示建模环境图。
  • 在不依赖复杂生成模型的前提下,保持光照与反射真实感。
  • 支持画笔式编辑,适合影视/游戏中的光照设计场景。

使用可微分渲染架构编辑高动态范围(HDR)环境图是一个复杂的逆问题,主要源于相关像素稀疏以及光源与背景之间的平衡难题。照亮物体的像素仅占图像总量的一小部分,直接优化像素值会导致噪声和收敛困难。由于HDR图像的像素值超出标准动态范围(SDR),优化过程面临额外挑战:较高学习率会破坏背景,较低学习率则无法有效操控光源。本文提出一种新方法,通过可微渲染结合对抗性训练的隐式神经表示来建模并编辑HDR环境图。该方法无需强先验提取关键像素或在对数空间优化,而是利用新型隐式表示处理高动态范围数据。通过在权重上施加对抗性扰动,确保反向传播时输出变化平滑。实验表明,该方法能有效重建期望的光照效果,同时保持环境图和物体反射的真实感。该框架可推广至新光照源下环境图估计、保留初始感知特征的编辑任务,支持基于画笔的交互式修改。

原文摘要 · Abstract (English)

Editing High Dynamic Range (HDR) environment maps using an inverse differentiable rendering architecture is a complex inverse problem due to the sparsity of relevant pixels and the challenges in balancing light sources and background. The pixels illuminating the objects are a small fraction of the total image, leading to noise and convergence issues when the optimization directly involves pixel values. HDR images, with pixel values beyond the typical Standard Dynamic Range (SDR), pose additional challenges. Higher learning rates corrupt the background during optimization, while lower learning rates fail to manipulate light sources. Our work introduces a novel method for editing HDR environment maps using a differentiable rendering, addressing sparsity and variance between values. Instead of introducing strong priors that extract the relevant HDR pixels and separate the light sources, or using tricks such as optimizing the HDR image in the log space, we propose to model the optimized environment map with a new variant of implicit neural representations able to handle HDR images. The neural representation is trained with adversarial perturbations over the weights to ensure smooth changes in the output when it receives gradients from the inverse rendering. In this way, we obtain novel and cheap environment maps without relying on latent spaces of expensive generative models, maintaining the original visual consistency. Experimental results demonstrate the method's effectiveness in reconstructing the desired lighting effects while preserving the fidelity of the map and reflections on objects in the scene. Our approach can pave the way to interesting tasks, such as estimating a new environment map given a rendering with novel light sources, maintaining the initial perceptual features, and enabling brush stroke-based editing of existing environment maps.

环境图编辑隐式表示可微渲染光照编辑

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