用生成模型打造可无限延续的角色生活模拟游戏
Unbounded: A Generative Infinite Game of Character Life Simulation
- 用专用小模型实时生成游戏机制与角色互动
- 角色视觉表现跨场景一致,叙事连贯性显著提升
- 适合对开放世界、生成式游戏感兴趣的开发者
我们提出生成式无限游戏的概念,通过生成式AI突破传统封闭式游戏的局限。受詹姆斯·P·卡尔斯有限与无限游戏理论启发,构建了名为Unbounded的角色生活模拟游戏,其所有机制均由生成模型驱动。该系统基于沙盒类生活模拟玩法,支持玩家通过喂养、互动和引导等操作与自主虚拟角色交互,其行为与情节由大语言模型实时生成,部分具备涌现特性。为实现此目标,我们提出两项关键技术:(1)一种专用于游戏内容生成的轻量化、蒸馏型大语言模型,可动态生成游戏机制、剧情及角色交互;(2)一种新型动态区域图像提示适配器(IP-Adapter),用于视觉模型,确保角色在多环境下的视觉一致性与灵活性。通过定性与定量评估,结果表明,相较于传统方法,本系统在角色生活模拟、用户指令遵循、叙事连贯性及视觉一致性方面均有显著提升。
原文摘要 · Abstract (English)
We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite games, we leverage recent advances in generative AI to create Unbounded: a game of character life simulation that is fully encapsulated in generative models. Specifically, Unbounded draws inspiration from sandbox life simulations and allows you to interact with your autonomous virtual character in a virtual world by feeding, playing with and guiding it - with open-ended mechanics generated by an LLM, some of which can be emergent. In order to develop Unbounded, we propose technical innovations in both the LLM and visual generation domains. Specifically, we present: (1) a specialized, distilled large language model (LLM) that dynamically generates game mechanics, narratives, and character interactions in real-time, and (2) a new dynamic regional image prompt Adapter (IP-Adapter) for vision models that ensures consistent yet flexible visual generation of a character across multiple environments. We evaluate our system through both qualitative and quantitative analysis, showing significant improvements in character life simulation, user instruction following, narrative coherence, and visual consistency for both characters and the environments compared to traditional related approaches.
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