coVoxSLAM利用GPU加速构建大场景全局一致的稠密地图,提升机器人定位精度与实时性。
coVoxSLAM: GPU Accelerated Globally Consistent Dense SLAM
- 基于GPU并行计算实现体素化稠密建图,提升处理效率。
- 在多个公开数据集上实测,执行时间显著缩短且定位准确。
- 支持桌面与嵌入式GPU平台,适合移动机器人实时导航应用。
稠密SLAM系统对移动机器人至关重要,可提供定位能力,支持在非结构化环境中进行导航、路径规划、避障及决策。随着计算需求增加,GPU在稠密SLAM中的应用日益广泛。本文提出coVoxSLAM,一种新型GPU加速的体素化SLAM系统,充分利用GPU的并行处理能力,在大规模环境中构建全局一致的地图。该系统已在不同平台(独立显卡与嵌入式GPU)部署,并与现有最先进方法对比。使用公开数据集的实验结果表明,coVoxSLAM在显著降低执行时间的同时保持了高定位精度。系统已开源,代码地址:https://github.com/lrse-uba/coVoxSLAM。
原文摘要 · Abstract (English)
A dense SLAM system is essential for mobile robots, as it provides localization and allows navigation, path planning, obstacle avoidance, and decision-making in unstructured environments. Due to increasing computational demands the use of GPUs in dense SLAM is expanding. In this work, we present coVoxSLAM, a novel GPU-accelerated volumetric SLAM system that takes full advantage of the parallel processing power of the GPU to build globally consistent maps even in large-scale environments. It was deployed on different platforms (discrete and embedded GPU) and compared with the state of the art. The results obtained using public datasets show that coVoxSLAM delivers a significant performance improvement considering execution times while maintaining accurate localization. The presented system is available as open-source on GitHub https://github.com/lrse-uba/coVoxSLAM.
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