arXiv:2410.24144cs.GRcs.CV2024-10被引 14

用多波长光减少全息显示噪点,提升色彩表现

HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays

  • 采用可调波长激光与双空间光调制器,实现多波长复用
  • 波长复用使散斑噪声降低,颜色空间比三色系统更广
  • 适合追求高沉浸感的全息近眼显示研发人员

全息显示能提供真实的深度线索,提升近眼应用的沉浸感。但当前技术受限于散斑噪声,影响图像色彩与纹理还原。本文提出HoloChrome,一种多色全息显示框架,利用超快可调波长激光与双空间光调制器结构,在可见光谱范围内实现大量离散波长的复用。通过双SLM的空间分离设计,可独立调控各波长的散斑图案,借助波长复用实现非相干平均,有效降低散斑噪声。该方法与现有降噪技术互补,为解决此问题提供新路径。此外,多色照明使可实现色域范围超越传统三色主色全息系统。仿真与桌面实验验证了其显著降低散斑噪声并拓展色域的效果,推动全息近眼显示向实用化沉浸体验迈进。

原文摘要 · Abstract (English)

Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of color and texture in displayed images. We present HoloChrome, a polychromatic holographic display framework designed to mitigate these limitations. HoloChrome utilizes an ultrafast, wavelength-adjustable laser and a dual-Spatial Light Modulator (SLM) architecture, enabling the multiplexing of a large set of discrete wavelengths across the visible spectrum. By leveraging spatial separation in our dual-SLM setup, we independently manipulate speckle patterns across multiple wavelengths. This novel approach effectively reduces speckle noise through incoherent averaging achieved by wavelength multiplexing. Our method is complementary to existing speckle reduction techniques, offering a new pathway to address this challenge. Furthermore, the use of polychromatic illumination broadens the achievable color gamut compared to traditional three-color primary holographic displays. Our simulations and tabletop experiments validate that HoloChrome significantly reduces speckle noise and expands the color gamut. These advancements enhance the performance of holographic near-eye displays, moving us closer to practical, immersive next-generation visual experiences.

全息显示散斑抑制多波长

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