用手机扫描生成可实时重光照的逼真头像
URAvatar: Universal Relightable Gaussian Codec Avatars
- 直接建模可学习的辐射传输,高效模拟全局光照
- 在数百个高精度扫描数据上训练,支持跨身份泛化
- 仅需手机扫描即可快速定制个性化头像
我们提出一种新方法,仅通过手机扫描即可生成光照未知环境下的逼真可重光照头部虚拟人。重建的虚拟人可实时动画与重光照,适用于多样环境的全局光照。不同于传统逆渲染估计参数化反射率的方法,本方法直接建模可学习的辐射传输,高效融合全局光传输,实现实时渲染。由于手机扫描仅在一个环境下获取,难以推断通用光照表现,因此我们构建基于3D高斯的通用可重光照虚拟人模型,并在数百个高质量多视角人体扫描(含可控点光源)上训练。高分辨率几何引导进一步提升重建精度与泛化能力。训练完成后,利用逆渲染对手机扫描进行微调,得到个性化可重光照虚拟人。实验表明,该方法优于现有技术,同时保持实时渲染性能。
原文摘要 · Abstract (English)
We present a new approach to creating photorealistic and relightable head avatars from a phone scan with unknown illumination. The reconstructed avatars can be animated and relit in real time with the global illumination of diverse environments. Unlike existing approaches that estimate parametric reflectance parameters via inverse rendering, our approach directly models learnable radiance transfer that incorporates global light transport in an efficient manner for real-time rendering. However, learning such a complex light transport that can generalize across identities is non-trivial. A phone scan in a single environment lacks sufficient information to infer how the head would appear in general environments. To address this, we build a universal relightable avatar model represented by 3D Gaussians. We train on hundreds of high-quality multi-view human scans with controllable point lights. High-resolution geometric guidance further enhances the reconstruction accuracy and generalization. Once trained, we finetune the pretrained model on a phone scan using inverse rendering to obtain a personalized relightable avatar. Our experiments establish the efficacy of our design, outperforming existing approaches while retaining real-time rendering capability.
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