arXiv:2411.00308cs.AI2024-11综述被引 25

综述177篇论文,揭示GPT在游戏中的五大应用方向

GPT for Games: An Updated Scoping Review (2020-2024)

  • 系统梳理2020-2024年177篇文献,聚焦GPT在游戏中的实际应用
  • 发现五类主要应用:内容生成、人机协作设计、互动玩法、游戏对抗和用户研究
  • 指出未来需突破模型技术边界,探索人机交互深层动态

由于GPT强大的生成能力,其在游戏领域的应用正快速扩展。为帮助研究人员全面理解当前应用现状,并识别新兴趋势与未探索领域,本文对177篇文献(其中122篇发表于2024年)进行了更新的系统性范围综述,深入探讨GPT在游戏中的潜力。通过编码与综合分析,我们识别出五个主流应用方向:程序化内容生成、混合主动性游戏设计、混合主动性游戏玩法、以GPT为玩家的对弈行为,以及游戏用户研究。基于这些应用领域的洞察与新兴研究,本文建议未来研究应聚焦拓展GPT模型的技术边界,并探索其与用户之间复杂的交互动态。本综述旨在呈现当前游戏中创新GPT应用的前沿状态,为通过尖端人工智能提升游戏开发与玩家体验提供基础。

原文摘要 · Abstract (English)

Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and identify both emerging trends and unexplored areas, this paper introduces an updated scoping review of 177 articles, 122 of which were published in 2024, to explore GPT's potential for games. By coding and synthesizing the papers, we identify five prominent applications of GPT in current game research: procedural content generation, mixed-initiative game design, mixed-initiative gameplay, playing games, and game user research. Drawing on insights from these application areas and emerging research, we propose future studies should focus on expanding the technical boundaries of the GPT models and exploring the complex interaction dynamics between them and users. This review aims to illustrate the state of the art in innovative GPT applications in games, offering a foundation to enrich game development and enhance player experiences through cutting-edge AI innovations.

GPT游戏生成综述

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