arXiv:2411.02714cs.CLcs.AI2024-11被引 12

用AI助手辅助设计回合制游戏剧情,提升创作效率与参与感。

Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers

  • 通过大模型生成剧情并支持协作试玩与迭代优化
  • 14名设计师反馈高满意度和强叙事归属感
  • 提示需针对不同用户群体定制,以激发长期创造力

我们提出GamePlot,一个基于大模型的助手,帮助回合制游戏设计师构建沉浸式叙事,并支持在协作游戏中测试与迭代剧情。对14位游戏设计师的用户研究显示,生成的剧情获得高度满意,设计师也表现出强烈的叙事所有权感;但同时也证实大模型在生成复杂且真正创新内容方面仍有局限。研究还发现,不同用户群体对AI助手的期望存在差异,建议研究人员探索针对多样化用户群体的个性化适配,可能长期提升工作满意度、创造力与创新水平。

原文摘要 · Abstract (English)

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the process. Our user study with 14 game designers shows high levels of both satisfaction with the generated game plots and sense of ownership over the narratives, but also reconfirms that LLM are limited in their ability to generate complex and truly innovative content. We also show that diverse user populations have different expectations from AI assistants, and encourage researchers to study how tailoring assistants to diverse user groups could potentially lead to increased job satisfaction and greater creativity and innovation over time.

游戏设计AI助手大模型

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