基于物联网的实时青少年运动姿态矫正系统
GTA-Net: An IoT-Integrated 3D Human Pose Estimation System for Real-Time Adolescent Sports Posture Correction
- 融合图卷积与注意力机制,提升动态场景姿态估计能力
- 在三个数据集上平均误差低至32.2mm,显著优于现有方法
- 适合智能体育训练、健康监测等实时应用
随着人工智能发展,基于3D人体姿态估计的青少年体育训练与姿态矫正系统受到广泛关注。然而,现有方法在处理复杂动作、实时反馈及多样姿态时面临挑战,尤其在遮挡、快速运动和物联网(IoT)设备资源受限条件下,难以兼顾精度与实时性。为此,本文提出GTA-Net,一种集成于物联网环境的智能姿态矫正与实时反馈系统。该模型通过引入图卷积网络(GCN)、时序卷积网络(TCN)与分层注意力机制,提升动态场景下的姿态估计性能,在Human3.6M、HumanEva-I和MPI-INF-3DHP数据集上的平均关节位置误差(MPJPE)分别为32.2mm、15.0mm和48.0mm,显著优于现有方法。系统在遮挡和快速运动等复杂场景中仍保持高精度,具备良好鲁棒性。该系统可有效支持实时姿态矫正,适用于智能体育与健康管理等领域。
原文摘要 · Abstract (English)
With the advancement of artificial intelligence, 3D human pose estimation-based systems for sports training and posture correction have gained significant attention in adolescent sports. However, existing methods face challenges in handling complex movements, providing real-time feedback, and accommodating diverse postures, particularly with occlusions, rapid movements, and the resource constraints of Internet of Things (IoT) devices, making it difficult to balance accuracy and real-time performance. To address these issues, we propose GTA-Net, an intelligent system for posture correction and real-time feedback in adolescent sports, integrated within an IoT-enabled environment. This model enhances pose estimation in dynamic scenes by incorporating Graph Convolutional Networks (GCN), Temporal Convolutional Networks (TCN), and Hierarchical Attention mechanisms, achieving real-time correction through IoT devices. Experimental results show GTA-Net's superior performance on Human3.6M, HumanEva-I, and MPI-INF-3DHP datasets, with Mean Per Joint Position Error (MPJPE) values of 32.2mm, 15.0mm, and 48.0mm, respectively, significantly outperforming existing methods. The model also demonstrates strong robustness in complex scenarios, maintaining high accuracy even with occlusions and rapid movements. This system enhances real-time posture correction and offers broad applications in intelligent sports and health management.
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