arXiv:2411.06976cs.CVcs.MM2024-11被引 26

通过分层压缩技术,实现3D高斯点云超4.5倍数据量缩减。

A Hierarchical Compression Technique for 3D Gaussian Splatting Compression

  • 基于全局与局部重要性评分剪枝冗余高斯点,结合八叉树压缩位置。
  • 采用分层属性压缩策略,锚点预测非锚点,实现近无损压缩。
  • 适合需要高效存储传输的3D场景重建与渲染应用。

3D高斯点绘(GS)在新视角合成中表现出色的渲染质量与生成速度,但其庞大的数据量给存储和传输带来挑战,因此3D GS压缩成为关键技术。当前研究多聚焦于将显式GS数据转换为隐式表示,而对GS数据本身的压缩鲜有探索。为此,我们提出分层高斯点压缩(HGSC)技术:首先基于全局与局部重要性评分剪枝不重要高斯点,有效减少冗余并保持视觉质量;使用八叉树结构压缩3D位置;在此基础上,利用KD树将GS划分为多个块,通过最远点采样选取块内锚点,其余为不同细节层级(LoD)的非锚点,锚点用于预测非锚点以降低空间冗余;对锚点使用区域自适应分层变换实现近无损压缩,对非锚点则基于k近邻锚点进行预测;为进一步降低预测误差,将重建后的LoD与锚点合并形成新锚点,用于下一层次预测。本方法在小型场景数据集上相比现有最优压缩方法,压缩质量更优且数据量减少超过4.5倍。

原文摘要 · Abstract (English)

3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis. However, substantial data size poses challenges for storage and transmission, making 3D GS compression an essential technology. Current 3D GS compression research primarily focuses on developing more compact scene representations, such as converting explicit 3D GS data into implicit forms. In contrast, compression of the GS data itself has hardly been explored. To address this gap, we propose a Hierarchical GS Compression (HGSC) technique. Initially, we prune unimportant Gaussians based on importance scores derived from both global and local significance, effectively reducing redundancy while maintaining visual quality. An Octree structure is used to compress 3D positions. Based on the 3D GS Octree, we implement a hierarchical attribute compression strategy by employing a KD-tree to partition the 3D GS into multiple blocks. We apply farthest point sampling to select anchor primitives within each block and others as non-anchor primitives with varying Levels of Details (LoDs). Anchor primitives serve as reference points for predicting non-anchor primitives across different LoDs to reduce spatial redundancy. For anchor primitives, we use the region adaptive hierarchical transform to achieve near-lossless compression of various attributes. For non-anchor primitives, each is predicted based on the k-nearest anchor primitives. To further minimize prediction errors, the reconstructed LoD and anchor primitives are combined to form new anchor primitives to predict the next LoD. Our method notably achieves superior compression quality and a significant data size reduction of over 4.5 times compared to the state-of-the-art compression method on small scenes datasets.

3D高斯压缩点云分层

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