提出10维主观评估体系,揭示真实感化身在通信中的体验短板
A multidimensional measurement of photorealistic avatar quality of experience
- 构建涵盖真实感、信任度等10维度的主观测评框架
- 发现9项指标与客观指标相关性弱,仅情绪准确度中等相关
- 证实高真实感化身无恐怖谷效应,适合远程通信场景
逼真化身是外观、动作和语言均如真人般的虚拟形象。尽管基于PSNR、SSIM、LPIPS、FID和FVD等客观指标,逼真化身性能已显著提升,但现有研究缺乏对人类可用性因素的主观测试。本文提出一个开源主观测试框架,用于评估逼真化身在10个维度的表现:真实感、信任度、使用舒适度、交互舒适度、工作适用性、诡异感、正式度、亲和力、与本人相似度及情绪准确性。在通信场景下,我们发现其中9个主观指标与客观指标相关性较弱,情绪准确性为中等相关。众包测试框架的可复现性和准确性与专家小组相当。分析从逼真到卡通风格的广泛化身样本表明,部分逼真化身在这些维度上已接近真实视频表现。此外,当化身真实感超过一定阈值后,8个维度呈现强相关性。这意味着低于真实视频真实度的化身在信任度、使用舒适度、交互舒适度、工作适用性、正式度和亲和力方面更低,诡异感更高。同时,亲和力与真实感间存在强线性关系,表明在通信场景中不存在恐怖谷效应。本文建议未来扩展该框架,并讨论通信系统的设计启示。测试框架可在https://github.com/microsoft/P.910获取。
原文摘要 · Abstract (English)
Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However, recent photorealistic avatar publications do not provide subjective tests of the avatars to measure human usability factors. We provide an open source test framework to subjectively measure photorealistic avatar performance in ten dimensions: realism, trust, comfortableness using, comfortableness interacting with, appropriateness for work, creepiness, formality, affinity, resemblance to the person, and emotion accuracy. Using telecommunication scenarios, we show that the correlation of nine of these subjective metrics with PSNR, SSIM, LPIPS, FID, and FVD is weak, and moderate for emotion accuracy. The crowdsourced subjective test framework is highly reproducible and accurate when compared to a panel of experts. We analyze a wide range of avatars from photorealistic to cartoon-like and show that some photorealistic avatars are approaching real video performance based on these dimensions. We also find that for avatars above a certain level of realism, eight of these measured dimensions are strongly correlated. This means that avatars that are not as realistic as real video will have lower trust, comfortableness using, comfortableness interacting with, appropriateness for work, formality, and affinity, and higher creepiness compared to real video. In addition, because there is a strong linear relationship between avatar affinity and realism, there is no uncanny valley effect for photorealistic avatars in the telecommunication scenario. We suggest several extensions of this test framework for future work and discuss design implications for telecommunication systems. The test framework is available at https://github.com/microsoft/P.910.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。