用扩散模型给合成图像贴图,效果不比随机贴图好
Evaluating Text-to-Image Diffusion Models for Texturing Synthetic Data
- 用预训练扩散模型生成纹理替代随机贴图
- 在鞋、T恤、马克杯三类物体上表现与随机贴图相当
- 适合关注合成数据纹理生成效率的机器人研究者
构建通用机器人操作系统通常需要大量真实世界数据,但收集困难。合成数据生成是潜在替代方案,但缩小仿真到现实的差距需大量工程投入。为减少此类投入,我们研究使用预训练文本到图像扩散模型对合成图像进行纹理化,并与常见的随机纹理(域随机化)方法对比。重点生成以物体为中心的表示,如关键点和分割掩码,这对机器人操作至关重要且依赖精确标注。通过在合成数据上训练模型,并在真实世界数据集上评估其在鞋、T恤、马克杯三类物体上的表现,发现尽管扩散模型生成的图像更逼真,但性能与随机纹理相当。结果表明,目前使用扩散模型纹理化对机器人合成数据生成无明显优势。
原文摘要 · Abstract (English)
Building generic robotic manipulation systems often requires large amounts of real-world data, which can be dificult to collect. Synthetic data generation offers a promising alternative, but limiting the sim-to-real gap requires significant engineering efforts. To reduce this engineering effort, we investigate the use of pretrained text-to-image diffusion models for texturing synthetic images and compare this approach with using random textures, a common domain randomization technique in synthetic data generation. We focus on generating object-centric representations, such as keypoints and segmentation masks, which are important for robotic manipulation and require precise annotations. We evaluate the efficacy of the texturing methods by training models on the synthetic data and measuring their performance on real-world datasets for three object categories: shoes, T-shirts, and mugs. Surprisingly, we find that texturing using a diffusion model performs on par with random textures, despite generating seemingly more realistic images. Our results suggest that, for now, using diffusion models for texturing does not benefit synthetic data generation for robotics. The code, data and trained models are available at \url{https://github.com/tlpss/diffusing-synthetic-data.git}.
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