通过几何感知与区域优先优化,让3D高斯模型更紧凑高效。
Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians
- 基于几何结构重新组织高斯分布,提升空间规律性。
- 减少4倍高斯点数,训练速度提升3倍,画质仍达顶尖水平。
- 适合追求高效3D重建的视觉与图形领域研究者。
高保真且高效的3D场景重建是计算机视觉与图形学的核心目标。近期的3D高斯点阵(3DGS)虽能实现照片级渲染,但其建模过程主要依赖光度监督,常导致高斯点分布不规则、调整无差别,忽视深层几何信息。本文从几何角度重构高斯建模,提出Mini-Splatting2框架,融合结构感知分布与区域优先优化,推动3DGS进入几何调控范式。结构感知分布通过结构化重组与表示稀疏性,确保空间覆盖均衡、组织紧凑;区域优先优化则利用几何显著性与计算选择性,提升训练区分度,促进结构快速涌现。该方法缓解了表示紧凑性、收敛速度与渲染质量间的长期矛盾。大量实验表明,Mini-Splatting2在保持顶级视觉质量的同时,高斯点数减少最多达4倍,优化速度提升3倍,为结构化高效3D高斯建模开辟新路径。
原文摘要 · Abstract (English)
Reconstructing 3D scenes with high fidelity and efficiency remains a central pursuit in computer vision and graphics. Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic rendering with Gaussian primitives, yet the modeling process remains governed predominantly by photometric supervision. This reliance often leads to irregular spatial distribution and indiscriminate primitive adjustments that largely ignore underlying geometric context. In this work, we rethink Gaussian modeling from a geometric standpoint and introduce Mini-Splatting2, an efficient scene modeling framework that couples structure-aware distribution and region-prioritized optimization, driving 3DGS into a geometry-regulated paradigm. The structure-aware distribution enforces spatial regularity through structured reorganization and representation sparsity, ensuring balanced structural coverage for compact organization. The region-prioritized optimization improves training discrimination through geometric saliency and computational selectivity, fostering appropriate structural emergence for fast convergence. These mechanisms alleviate the long-standing tension among representation compactness, convergence acceleration, and rendering fidelity. Extensive experiments demonstrate that Mini-Splatting2 achieves up to 4$\times$ fewer Gaussians and 3$\times$ faster optimization while maintaining state-of-the-art visual quality, paving the way towards structured and efficient 3D Gaussian modeling.
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