arXiv:2411.14740cs.CVcs.AI2024-11中稿 · SIGGRAPH被引 61

用扩散模型直接生成高分辨率3D纹理,支持文本和单图驱动

TEXGen: a Generative Diffusion Model for Mesh Textures

  • 设计新型网络结构,融合UV贴图卷积与点云注意力
  • 训练7亿参数模型,可直接生成高分辨率纹理贴图
  • 支持文本修复、稀疏视图补全等扩展应用

高质量纹理贴图对真实感3D资产渲染至关重要,但现有研究较少在大规模数据集上直接学习纹理空间。本文摒弃依赖预训练2D扩散模型进行3D纹理测试时优化的传统方法,转而聚焦于在UV纹理空间中直接学习。首次训练了一个大规模扩散模型,可前馈生成高分辨率纹理贴图。为提升高分辨率UV空间中的学习效率,提出一种可扩展的网络架构,将卷积操作应用于UV贴图,同时在点云上引入注意力机制。基于该设计,训练了一个7亿参数的扩散模型,能够根据文本提示或单张图像生成对应的UV纹理贴图。模型训练完成后,天然支持多种扩展应用,包括文本引导的纹理修复、稀疏视图纹理补全及文本驱动的纹理合成。项目页面见http://cvmi-lab.github.io/TEXGen/

原文摘要 · Abstract (English)

While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for test-time optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. Project page is at http://cvmi-lab.github.io/TEXGen/.

3D生成扩散模型纹理生成

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