实时生成1080p高清新视角,质量媲美顶尖离线方法。
Quark: Real-time, High-resolution, and General Neural View Synthesis
- 用分层深度图替代平面层,更好处理复杂深度与遮挡。
- 多尺度UNet结构+专用Transformer,在30帧下实现1080p实时渲染。
- 每帧动态构建几何,适合快速交互应用,通用性强。
我们提出一种新型神经算法,实现高质量、高分辨率、实时的新视角合成。仅需稀疏输入的RGB图像或视频流,网络即可在NVIDIA A100上以30fps的速率输出1080p分辨率画面。该前馈网络泛化能力广,适用于多种数据集与场景,实时性能下的质量达到当前最佳水平,部分情况下甚至超越顶级离线方法。为实现此效果,我们融合多项关键技术:采用分层深度图(LDMs)表示场景,克服传统平面层在复杂深度与遮挡下的局限;引入迭代式学习渲染-优化流程,并嵌入多尺度UNet架构,在低分辨率下完成大部分计算;每个更新步骤中使用专用Transformer模块,增强多视角信息融合效率,使多数处理保留在输入图像空间而非层级空间;最后,由于实时性要求,系统对每帧动态创建和丢弃内部3D几何,逐帧生成对应LDM。实验验证表明,该方法在实时条件下实现了领先的质量表现。
原文摘要 · Abstract (English)
We present a novel neural algorithm for performing high-quality, high-resolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates. Project page: https://quark-3d.github.io/
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