arXiv:2411.16816cs.CVcs.GR2024-11CVPR被引 85

首个实现相机与激光雷达实时渲染的3D高斯溅射方法。

SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving

  • 基于3D高斯溅射构建动态场景,支持相机与激光雷达同步渲染。
  • 相比传统NeRF方法,渲染速度提升10倍,相机重建PSNR最高提升3分。
  • 精准模拟滚动快门、激光强度、光束丢失等传感器特性,适合自动驾驶仿真测试。

确保自动驾驶车辆等自主机器人的安全性需要在多样化驾驶场景中进行大规模测试。仿真是实现低成本、可扩展测试的关键。神经渲染方法因其能从采集日志中数据驱动地构建仿真环境而受到青睐。然而,现有基于神经辐射场(NeRF)的相机与激光雷达数据逼真渲染方法存在渲染速度低的问题,限制了其在大规模测试中的应用。虽然3D高斯溅射(3DGS)可实现实时渲染,但当前方法仅限于相机数据,无法渲染自动驾驶所需的激光雷达数据。为此,我们提出SplatAD,首个基于3DGS的相机与激光雷达数据真实感、实时动态场景渲染方法。SplatAD通过专用算法精确建模滚动快门效应、激光强度、激光光束丢弃等关键传感器特性,优化渲染效率。在三个自动驾驶数据集上的评估表明,SplatAD在新视角合成(NVS)上达到最高+2 PSNR,在重建任务上最高+3 PSNR,同时相比基于NeRF的方法将渲染速度提升一个数量级。

原文摘要 · Abstract (English)

Ensuring the safety of autonomous robots, such as self-driving vehicles, requires extensive testing across diverse driving scenarios. Simulation is a key ingredient for conducting such testing in a cost-effective and scalable way. Neural rendering methods have gained popularity, as they can build simulation environments from collected logs in a data-driven manner. However, existing neural radiance field (NeRF) methods for sensor-realistic rendering of camera and lidar data suffer from low rendering speeds, limiting their applicability for large-scale testing. While 3D Gaussian Splatting (3DGS) enables real-time rendering, current methods are limited to camera data and are unable to render lidar data essential for autonomous driving. To address these limitations, we propose SplatAD, the first 3DGS-based method for realistic, real-time rendering of dynamic scenes for both camera and lidar data. SplatAD accurately models key sensor-specific phenomena such as rolling shutter effects, lidar intensity, and lidar ray dropouts, using purpose-built algorithms to optimize rendering efficiency. Evaluation across three autonomous driving datasets demonstrates that SplatAD achieves state-of-the-art rendering quality with up to +2 PSNR for NVS and +3 PSNR for reconstruction while increasing rendering speed over NeRF-based methods by an order of magnitude. See https://research.zenseact.com/publications/splatad/ for our project page.

自动驾驶3D高斯实时渲染多模态感知

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