用标准化映射实现镜头畸变无缝切换,让不同镜头画面自由互换。
Lens Distortion Encoding System Version 1.0
- 基于视图与画面映射纹理,构建可动画化的畸变映射系统。
- 支持任意镜头间平滑过渡,如变形到球形畸变,此前无法实现。
- 兼容主流剪辑软件,提升艺术控制力,低成本复现高端镜头效果。
镜头畸变编码系统(LDES)实现高精度畸变工作流,可在不同镜头源间无缝交换高质量影视画面。该系统概念类似学院色彩编码系统(ACES),但针对畸变问题。解决方案完全兼容Adobe After Effects、DaVinci Resolve等软件中的STMapping插件工具。LDES采用通用畸变空间,生成单一高质量、可动画的STMap,用于直接转换视角,无需为每次拍摄更换镜头。每个镜头的LDES配置包含两个部分:视图映射纹理和画面映射纹理,均标注视场角(FOV)。通过视图映射采样画面映射,生成可动画的映射纹理,再用于将素材转换至目标畸变。画面映射随素材定制,视图映射可自由组合、过渡与动画,实现如变形镜头到球形畸变的平滑切换,以往难以实现。LDES v1.0采用通用32位STMap格式编码,被多数合成软件支持,直接或通过插件。相比标准STMap,LDES编码的是球面图像模型中的绝对像素位置,核心优势在于可用低成本设备模拟昂贵镜头的畸变效果,提供前所未有的画面操控能力。
原文摘要 · Abstract (English)
Lens Distortion Encoding System (LDES) allows for a distortion-accurate workflow, with a seamless interchange of high quality motion picture images regardless of the lens source. This system is similar in a concept to the Academy Color Encoding System (ACES), but for distortion. Presented solution is fully compatible with existing software/plug-in tools for STMapping found in popular production software like Adobe After Effects or DaVinci Resolve. LDES utilizes common distortion space and produces single high-quality, animatable STMap used for direct transformation of one view to another, neglecting the need of lens-swapping for each shoot. The LDES profile of a lens consist of two elements; View Map texture, and Footage Map texture, each labeled with the FOV value. Direct distortion mapping is produced by sampling of the Footage Map through the View Map. The result; animatable mapping texture, is then used to sample the footage to a desired distortion. While the Footage Map is specific to a footage, View Maps can be freely combined/transitioned and animated, allowing for effects like smooth shift from anamorphic to spherical distortion, previously impossible to achieve in practice. Presented LDES Version 1.0 uses common 32-bit STMap format for encoding, supported by most compositing software, directly or via plug-ins. The difference between standard STMap workflow and LDES is that it encodes absolute pixel position in the spherical image model. The main benefit of this approach is the ability to achieve a similar look of a highly expensive lens using some less expensive equipment in terms of distortion. It also provides greater artistic control and never seen before manipulation of footage.
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