用可解释的基底材质模型实现高精度逆渲染与自由光照编辑
Differentiable Inverse Rendering with Interpretable Basis BRDFs
- 基于2D高斯建模场景,通过可微分光栅化优化材质权重
- 动态调整基底材质数量,确保每处表面仅由少数基底组合而成
- 生成的材质可直观编辑,支持物理真实的新视角光照重演
逆渲染旨在从图像中重建几何与空间变化的双向反射分布函数(SVBRDF)。为应对逆渲染固有的病态性,通常采用基底BRDF表示法,将SVBRDF建模为空间变化的基底BRDF线性组合。然而现有方法生成的基底常缺乏直观分离性,且难以扩展至复杂场景。本文提出一种可微分逆渲染方法,能生成可解释的基底BRDF。该方法使用2D高斯表示场景,每个高斯的反射率由基底BRDF加权混合定义。利用可微分光栅化高效渲染图像,并以输入图像作为约束施加渲染损失。在分析-合成优化过程中,动态调整基底数量并鼓励基底权重稀疏,确保每个高斯的反射仅由少数基底构成。该方法实现了精确几何重建与空间分离的可解释基底BRDF,所生成的场景表示(含基底BRDF与2D高斯)支持物理真实的新视角光照重演与直观场景编辑。
原文摘要 · Abstract (English)
Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as spatially varying blends of a set of basis BRDFs. However, existing methods often yield basis BRDFs that lack intuitive separation and have limited scalability to scenes of varying complexity. In this paper, we introduce a differentiable inverse rendering method that produces interpretable basis BRDFs. Our approach models a scene using 2D Gaussians, where the reflectance of each Gaussian is defined by a weighted blend of basis BRDFs. We efficiently render an image from the 2D Gaussians and basis BRDFs using differentiable rasterization and impose a rendering loss with the input images. During this analysis-by-synthesis optimization process of differentiable inverse rendering, we dynamically adjust the number of basis BRDFs to fit the target scene while encouraging sparsity in the basis weights. This ensures that the reflectance of each Gaussian is represented by only a few basis BRDFs. This approach enables the reconstruction of accurate geometry and interpretable basis BRDFs that are spatially separated. Consequently, the resulting scene representation, comprising basis BRDFs and 2D Gaussians, supports physically-based novel-view relighting and intuitive scene editing.
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