arXiv:2411.18630cs.GRcs.CV2024-11

为手部解剖结构量身定制渲染函数,提升MRI图像清晰度。

Volume Rendering of Human Hand Anatomy

  • 基于器官几何与分割数据设计分层渲染函数
  • 在5组手部运动序列上显著提升解剖可视化效果
  • 适合医学影像分析与解剖教学场景

本文研究了人体手部磁共振成像(MRI)数据集的体渲染转移函数设计。手部解剖结构复杂,各组织在有限空间内密集分布,给体渲染带来挑战。我们聚焦于体积最大的手部肌骨骼组织,因其对抓握功能至关重要。尽管体渲染技术成熟,但转移函数的选择与算法选择同样关键,直接影响图像清晰度与可读性。假设手部MRI已分割为骨骼、肌肉、肌腱、韧带、皮下脂肪等器官,本方法利用体积数据与器官几何信息,生成高质量体渲染图像,并实现对每种组织外观的精细控制。我们提出两类转移函数,用于突出不同组织,同时保持整体视觉上下文。此外,还讨论并减少了标准体射线投射中的伪影。在五个具有挑战性的手部运动序列上进行评估,实验表明该方法相比传统表面与体渲染技术显著提升了手部解剖可视化效果。

原文摘要 · Abstract (English)

We study the design of transfer functions for volumetric rendering of magnetic resonance imaging (MRI) datasets of human hands. Human hands are anatomically complex, containing various organs within a limited space, which presents challenges for volumetric rendering. We focus on hand musculoskeletal organs because they are volumetrically the largest inside the hand, and most important for the hand's main function, namely manipulation of objects. While volumetric rendering is a mature field, the choice of the transfer function for the different organs is arguably just as important as the choice of the specific volume rendering algorithm; we demonstrate that it significantly influences the clarity and interpretability of the resulting images. We assume that the hand MRI scans have already been segmented into the different organs (bones, muscles, tendons, ligaments, subcutaneous fat, etc.). Our method uses the hand MRI volume data, and the geometry of its inner organs and their known segmentation, to produce high-quality volume rendering images of the hand, and permits fine control over the appearance of each tissue. We contribute two families of transfer functions to emphasize different hand tissues of interest, while preserving the visual context of the hand. We also discuss and reduce artifacts present in standard volume ray-casting of human hands. We evaluate our volumetric rendering on five challenging hand motion sequences. Our experimental results demonstrate that our method improves hand anatomy visualization, compared to standard surface and volume rendering techniques.

体渲染医学影像解剖可视化

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