仅用第一人称视频追踪物体在动态场景中的6自由度变化,提升机器人交互能力。
Lost & Found: Tracking Changes from Egocentric Observations in 3D Dynamic Scene Graphs
- 基于第一人称视角与手位姿,实时更新可变形场景图中的物体关系。
- 相比最佳现有方法,平移误差降低34%,旋转误差降低56%,轨迹更平滑。
- 适用于机器人教学重复与从抽屉中取物等复杂任务,突破传统限制。
当前方法多聚焦于静态场景的语义重建,赋予下游应用以三维语义理解能力。然而真实世界充满动态交互,静态语义地图难以捕捉此类信息。简单地每次变动后重新扫描环境既昂贵又低效,无法有效追踪如物体被放入抽屉等变化。本文提出Lost & Found方法,仅依赖第一人称视频、对应的手部位置及相机位姿估计,即可在检测到的交互时间段内追踪移动物体的6DoF姿态。这些变化在线更新至可变形场景图,实现对象级关系建模。相较于最先进物体姿态追踪器,本方法在挑战性的第一人称视角和缺乏深度信息条件下表现更优:平移误差降低34%,旋转误差降低56%,生成的6DoF轨迹明显更平滑。此外,我们展示了动态场景图中获取的交互信息如何用于原本不可行的机器人应用:实现移动操作臂的教示-重复控制,并利用先前交互信息从抽屉中检索隐藏物体。代码、视频与数据集已公开于https://behretj.github.io/LostAndFound。
原文摘要 · Abstract (English)
Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous interactions between the environment and humans or robotic agents. Static semantic maps are unable to capture this information, and the naive solution of rescanning the environment after every change is both costly and ineffective in tracking e.g. objects being stored away in drawers. With Lost & Found we present an approach that addresses this limitation. Based solely on egocentric recordings with corresponding hand position and camera pose estimates, we are able to track the 6DoF poses of the moving object within the detected interaction interval. These changes are applied online to a transformable scene graph that captures object-level relations. Compared to state-of-the-art object pose trackers, our approach is more reliable in handling the challenging egocentric viewpoint and the lack of depth information. It outperforms the second-best approach by 34% and 56% for translational and orientational error, respectively, and produces visibly smoother 6DoF object trajectories. In addition, we illustrate how the acquired interaction information in the dynamic scene graph can be employed in the context of robotic applications that would otherwise be unfeasible: We show how our method allows to command a mobile manipulator through teach & repeat, and how information about prior interaction allows a mobile manipulator to retrieve an object hidden in a drawer. Code, videos and corresponding data are accessible at https://behretj.github.io/LostAndFound.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。