用3D高斯点云快速生成与模型匹配的高品质PBR材质
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
- 基于八叉树定位高斯点,直接渲染多视角贴图
- 单次前向传播完成材质生成,速度优于扩散模型
- 适合需要快速高质量材质生成的3D内容创作者
基于物理的渲染(PBR)材质在现代图形学中至关重要,可实现多样环境贴图下的逼真渲染。开发一种能自动生成高质量PBR材质而非仅生成RGB纹理的高效算法,可显著简化3D内容创作流程。现有方法多依赖预训练2D扩散模型进行多视角图像合成,常导致生成纹理与输入3D网格不一致。本文提出TexGaussian,采用八叉树对齐的3D高斯点云表示,实现快速PBR材质生成。具体地,将每个3D高斯点放置在由输入3D网格构建的八叉树最细叶节点上,用于同时渲染漫反射、粗糙度和金属度贴图。模型以回归方式训练,而非扩散去噪,可在单次前向传播中完成材质生成。大量公开基准测试表明,本方法生成的PBR材质更美观,运行速度更快,且在无条件与文本条件场景下均表现出更强的几何一致性。代码与训练模型已开源。
原文摘要 · Abstract (English)
Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multi-view images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, exhibiting better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian.
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