arXiv:2412.01402cs.CV2024-12被引 9

解决大规模航拍场景下高精度表面重建难题,提升城市复杂环境重建质量。

ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency

  • 分区域选图+多视角最优匹配,精准选择训练图像。
  • 基于多视角几何一致性增强点云密度,细节更丰富。
  • 在超大规模航拍数据上显著优于现有方法,适合城市级重建。

尽管高斯点阵(Gaussian Splatting, GS)在高效渲染与小范围表面提取方面表现优异,但在处理大规模航拍场景表面重建任务时仍存在不足。为此,本文提出ULSR-GS框架,专为超大规模场景的高保真表面重建设计,克服了现有基于GS的网格提取方法的局限性。具体而言,我们采用点到图像的分区策略,并结合多视角最优视图匹配原则,为每个子区域选取最佳训练图像。此外,在训练过程中,ULSR-GS引入基于多视角几何一致性的密集化策略,以增强表面细节。实验结果表明,ULSR-GS在大型航拍摄影测量基准数据集上超越其他先进GS方法,在复杂城市环境中显著提升了表面提取精度。项目页面:https://ulsrgs.github.io。

原文摘要 · Abstract (English)

While Gaussian Splatting (GS) demonstrates efficient and high-quality scene rendering and small area surface extraction ability, it falls short in handling large-scale aerial image surface extraction tasks. To overcome this, we present ULSR-GS, a framework dedicated to high-fidelity surface extraction in ultra-large-scale scenes, addressing the limitations of existing GS-based mesh extraction methods. Specifically, we propose a point-to-photo partitioning approach combined with a multi-view optimal view matching principle to select the best training images for each sub-region. Additionally, during training, ULSR-GS employs a densification strategy based on multi-view geometric consistency to enhance surface extraction details. Experimental results demonstrate that ULSR-GS outperforms other state-of-the-art GS-based works on large-scale aerial photogrammetry benchmark datasets, significantly improving surface extraction accuracy in complex urban environments. Project page: https://ulsrgs.github.io.

表面重建航拍建模高斯点阵

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