用高斯点云实现高效精准的3D场景交互编辑。
3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
- 基于高斯点云的3D直接编辑,无需2D投影。
- 支持添加、移动、换色、替换、删除物体,精度高效率快。
- 适合需要快速迭代的3D内容创作者和游戏开发人员。
3D场景创建传统上耗时且成本高昂,需精细配置3D资产与环境。尽管文本到3D、图像到3D等生成式AI技术已显著降低复杂度,但现有3D场景编辑方法仍依赖多步交互式2D到3D投影或扩散模型,控制精度不足且难以实现实时交互。本文提出3DSceneEditor,一种基于高斯点云的全3D交互编辑框架。该框架(i)集成预训练实例分割模型进行语义标注;(ii)采用零样本定位方法,通过CLIP将目标物体与用户提示对齐;(iii)直接在高斯点云上执行物体添加、重定位、着色、替换与移除等操作。大量实验表明,3DSceneEditor在编辑精度与效率上均超越现有最先进方法,为高效、实时的3D场景定制树立了新基准。
原文摘要 · Abstract (English)
The creation of 3D scenes has traditionally been both labor-intensive and costly, requiring designers to meticulously configure 3D assets and environments. Recent advancements in generative AI, including text-to-3D and image-to-3D methods, have dramatically reduced the complexity and cost of this process. However, current techniques for editing complex 3D scenes continue to rely on generally interactive multi-step, 2D-to-3D projection methods and diffusion-based techniques, which often lack precision in control and hamper interactive-rate performance. In this work, we propose ***3DSceneEditor***, a fully 3D-based paradigm for interactive-rate, precise editing of intricate 3D scenes using Gaussian Splatting. Unlike conventional methods, 3DSceneEditor operates through a streamlined 3D pipeline, enabling direct Gaussian-based manipulation for efficient, high-quality edits based on input prompts. The proposed framework (i) integrates a pre-trained instance segmentation model for semantic labeling; (ii) employs a zero-shot grounding approach with CLIP to align target objects with user prompts; and (iii) applies scene modifications, such as object addition, repositioning, recoloring, replacing, and removal--directly on Gaussians. Extensive experimental results show that 3DSceneEditor surpasses existing state-of-the-art techniques in terms of both editing precision and efficiency, establishing a new benchmark for efficient and interactive 3D scene customization.
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