用稀疏无位姿图像实现高质量3D语义重建,速度提升5倍。
SparseLGS: Sparse View Language Embedded Gaussian Splatting
- 通过学习式立体匹配处理无位姿稀疏视图输入
- 仅需3-4视图即达当前最优方法的语义重建质量
- 低维特征映射+重建损失,兼顾精度与计算效率
近期研究将高斯点阵与语言嵌入结合,实现开放词汇的3D场景理解,但大多依赖密集多视角输入,限制了实际应用。本文提出SparseLGS,首次解决无位姿、稀疏视图下的3D语义场重建问题。方法采用基于学习的稠密立体模型处理无位姿稀疏输入,并设计三步区域匹配策略缓解稀疏输入下的多视角语义不一致问题。不同于直接学习高维CLIP特征,我们提取低维信息并建立双射关系,降低学习与存储开销。在语义训练中引入重建损失以优化高斯位置与形状。实验表明,当使用3-4个视图时,SparseLGS在语义重建质量上可媲美以往需要密集输入的SOTA方法;相同稀疏输入下,其质量显著提升且计算速度提高5倍。项目页:https://ustc3dv.github.io/SparseLGS
原文摘要 · Abstract (English)
Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dense multi-view inputs, limiting their applicability in real-world scenarios. In this work, we propose SparseLGS to address the challenge of 3D scene understanding with pose-free and sparse view input images. Our method leverages a learning-based dense stereo model to handle pose-free and sparse inputs, and a three-step region matching approach to address the multi-view semantic inconsistency problem, which is especially important for sparse inputs. Different from directly learning high-dimensional CLIP features, we extract low-dimensional information and build bijections to avoid excessive learning and storage costs. We introduce a reconstruction loss during semantic training to improve Gaussian positions and shapes. To the best of our knowledge, we are the first to address the 3D semantic field problem with sparse pose-free inputs. Experimental results show that SparseLGS achieves comparable quality when reconstructing semantic fields with fewer inputs (3-4 views) compared to previous SOTA methods with dense input. Besides, when using the same sparse input, SparseLGS leads significantly in quality and heavily improves the computation speed (5$\times$speedup). Project page: https://ustc3dv.github.io/SparseLGS
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。